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Horem's Art Resource's

Discussion in 'Civ5 - Graphics modpacks' started by Horem, Aug 23, 2012.

  1. Horem

    Horem Emperor

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    Yea it was the sref, seems I missed a section to recolor. Adjusted the ground too. I also recolor'd another decal.dds. See if ya can see a difference :)
     

    Attached Files:

  2. Ekmek

    Ekmek on steam: ekmek_e

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  3. Horem

    Horem Emperor

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    Aye, its on the list, No.3. :)
     
  4. PawelS

    PawelS Ancient Druid

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    Somehow it's still white, perhaps it's not a matter of textures but some lighting/gloss effect that is applied to the top side of the blocks. I'm not good at 3d graphics so I'm at a loss here.

    Everything else looks great :)
     

    Attached Files:

  5. Horem

    Horem Emperor

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    Well. It would help if I actualy recoulored all the textures needed :-/ sorry.

    The sref referenced in the gr2 appears to be blank. So I have not touched that "yet".
     

    Attached Files:

  6. PawelS

    PawelS Ancient Druid

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    Sorry to tell you that but it's still white :hmm: (no screenshot this time so you have to believe me) Btw I like the new color of the (non-pillaged) quarry :)
     
  7. Ekmek

    Ekmek on steam: ekmek_e

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  8. Horem

    Horem Emperor

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    Gah! So I see ingame, I'll have a mess around with the serefs that I haven't touched yet, I am 99% sure this is what broke the quarry the first time round(made it appear square not rectangle).
     
  9. Horem

    Horem Emperor

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    Made progress with the Blocks. I'll post the updated files in a bit there is quite a few, done quite a bit of tweaking. I am still trying to puzzle out why the quarry itself is coming out so orange.
     
  10. Horem

    Horem Emperor

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    Have not forgotten ya Pawels, I'm still trying to puzzle out why the quarry overlay comes out so orange. If ya need what I have atm, just say and I'll post them for ya, it all works fine.
     
  11. PawelS

    PawelS Ancient Druid

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    Take your time, I still have some things to do before releasing the mod.
     
  12. Horem

    Horem Emperor

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    I have finally gotten around to compile all my new art into one mod. There is an updated link in the OP to the mod itself. It is in full working order(missing 20 Strategic view icons atm). Should be compatible with any of the Expacs and Vanilla.

    Pawels, I am going to resume my attempt on fixing that clay resource, I am still very unhappy with the way it comes out so orange.
     
  13. Belzhorash

    Belzhorash Warlord

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    Hello Horem!
    May I encourage you to put that seaweed a bit up on your list? ;)
     
  14. Ekmek

    Ekmek on steam: ekmek_e

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  15. Belzhorash

    Belzhorash Warlord

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    Ooooone moment.
    You did?
    I didn't say anything and will use your art. :)

    Sorry, having my daughter around for a week alone because my wife had to work all day made my brain just implode in little sparks of Mickey Mouse Clubhouse, Sofia the First, Seuss-Books and Lego bricks.
     
  16. Horem

    Horem Emperor

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    I think this is directed at me Belzhorash.

    I had forgotten about them tbh Ekmek. I have dug them out and imported them into a mod. The adapted quarry seems to work fine, although with the default texture reminds me more of an iceberg ;)


    Same issue with the Kelp, gets cut off at sea level.

     

    Attached Files:

  17. Ekmek

    Ekmek on steam: ekmek_e

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    hmmmm. It looks like it cuts off the quarry too. Its not the tree cut it looks like the engine. But why aren't the seaweed "shields" showing below the water though. I guess I'll have to look further
     
  18. Horem

    Horem Emperor

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    Coast/Ocean act a bit different when it come to the adapted quarry, it places better in the ocean, less gets "cut" off. I'll attach the files in case you want to have a look see.
     

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    • Reef.rar
      File size:
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  19. Laird Etridian

    Laird Etridian Chieftain

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    This mod has zero functionality with Vanilla. Nothing. Not a single resource. Any thoughts? Running vanilla version of your mod, no other mods, with Mongol and Babylon DLC. Standard maps, standard resources (ie standard, abundant, legendary start).
     
  20. Danmacsch

    Danmacsch Geheimekabinetsminister

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    Hi Horem,

    Are you still working on the hemp resource? I'm working on a mod, where a hemp resource is kind of essential ;). If it's a long way off, I might consider doing it myself. (That is, if I can find a civ4 resource to convert.)
     

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