Nutty
Deity
Uh, just look at the Tree Collection thread.
The Beehive is going to be a brand-new improvement in its own right, replacing nothing else; workers from all civs will be able to construct Beehives on the Honey luxury resource that I plan to include. (Honey won't appear on the map until a civ learns Agriculture.) This is the beehive photo I hoped to use as a basis for the improvement:
If anyone here could create a model that looks reasonably close to that, I'd be very grateful.
Can you test out the attached model. Its based on Horem's poppy (so it uses those dds files)
Like other graphical files, the .gr2 files should be imported into VFS (the folder in your mod where you put them does not matter).
You need to enable "Reload Landmark System" in your mod properties.
Coincidentally, I've made some icons and sv/font icon dds files for Beehives. Uploaded here... must be only a few decent images on line as it appears I've chosen the same picture
Here they are...
View attachment 376491
There's a major problem with the Flowers RAR file: the Poppy art is stored inside 20-odd nested "Poppy" folders, making the path name too long to allow extraction. I had to give each of those nested folders a 1-character name to finish getting the art out!
Works fine for meThere's a major problem with the Flowers RAR file
I have been playing with an edited Oasis that I plan to use as Rice if I can get it working correctly
I downloaded the Flowers file again just to be sure; I still found over 22 nested "Poppy" folders in the same folder as the Poppy art. That glitch may have developed in transit somehow, but it's definitely real. Here's a picture of my 7Zip window to prove it: I'd never do something that bizarre to a mod, and am not good enough with Photoshop to fake the screenshot.