Horseless

Spoonwood

Grand Philosopher
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Anyone ever play a game where you have to win by conquest or domination, but can't build any units that ride on horses (including Ancient Cavalry, since they ride on horses, but don't require it)? Or does anyone know of such a succession game? Especially on a large or huge map on demi-god/deity? Anyone have any interest in a horseless demi-god or deity game on a huge map?
 
I seem to recall being in an SG that we could not have any units that had move of more than one. It is hard to recall, if I was in it or shadowed it to tell you the truth. I know I have played with that restriction. I think it was required to win by conquest. I am fairly sure it was played as the Vikings.
 
There was a small series of games called International Friendlies a few years ago. They were GOTM-style in that all participants played from the same start file but each game used variant rules.

International Friendly #3 involved the players not using any units that had a greater attack than defence. Not quite what you are asking but similar. It wasn't set up for a military victory but some people played for domination or conquest.

Game thread

Spoiler thread
 
Anyone ever play a game where you have to win by conquest or domination, but can't build any units that ride on horses (including Ancient Cavalry, since they ride on horses, but don't require it)? Or does anyone know of such a succession game? Especially on a large or huge map on demi-god/deity? Anyone have any interest in a horseless demi-god or deity game on a huge map?

Hmm, that would be an interesting game. Would you allow mechanized units when that was reached, or keep it totally infantry and artillery? And were you thinking a Pangaea, continents, or archipelago map? Or a purely land map?
 
Mechanized units allowed. I said *horseless*. In infantry you can't have mechs. I thought about a pangea map. Of course the Celts then become probably the premiere choice, but they sort of seem too far ahead of everyone else. Japan would also come up high, but they might interest me anyways. I guess you could try it as an infantry type game for a while, and then buy armies medieval infantry/rifle/infantry armies once you got Military Tradition, and use artillery proper. Or you could play more builder/fast researcher, war less with infantry units, and aim for Motorized Transoportation and Synthetic Fibers as say Germany or America for the later GAs. Or as a fast research oriented tribe.
 
I remember an SG where no fast-movers were allowed. That ruled out a lot of UUs. I don't recall if they could build Armies or not. This game would have been active in '05. I'll need to look it up.
 
I would assume that you are also eliminating the Indian War Elephant? And would you like all of the infantry to have a movement rate of 1 to even things out? And what about the Spanish Conquistador? Take him away as well?
 
Using all foot soldiers is a slog, but doable. Infantry has the same attack as Cavalry, so it can be done. Another (more difficult) variant would be not building any unit requiring any resource. Spears and archers n the AA, longbows and crusaders in the MA, rifles and guerillas in the IA and TOW infantry and SAMs in the MA. Could be pretty rough.
 
Mechanized units allowed. I said *horseless*. In infantry you can't have mechs. I thought about a pangea map. Of course the Celts then become probably the premiere choice, but they sort of seem too far ahead of everyone else. Japan would also come up high, but they might interest me anyways. I guess you could try it as an infantry type game for a while, and then buy armies medieval infantry/rifle/infantry armies once you got Military Tradition, and use artillery proper. Or you could play more builder/fast researcher, war less with infantry units, and aim for Motorized Transoportation and Synthetic Fibers as say Germany or America for the later GAs. Or as a fast research oriented tribe.

My bad, thought it was no two move units.
 
I remember an SG where no fast-movers were allowed. That ruled out a lot of UUs. I don't recall if they could build Armies or not. This game would have been active in '05. I'll need to look it up.

When I saw this I remembered that I played in an SG that fitted that description: link. It was a MOnarch level game and no armies were allowed.
 
I said horseless, so the Indian war elephant would come as permissible, but not the conquistador since it requires horses, I believe. In the epic game, AFAIK, all non-UU units which don't come as mechs or mounted units have a movement of 1, though admittedly I could have forgot someone.
 
I usually do that, actually ... I hate Chariots, never build Horsemen, skip Chivalry entirely, and then skip MilTrad unless I've already gotten an army. I tend to play as the Germans, too; Conquest or Domination VC, on Huge Pangaea maps. I think I'm about ready to go up to Monarch, though ... it's just a matter of whether I can stabilize the early game.
TheOverseer714 said:
Using all foot soldiers is a slog, but doable. Infantry has the same attack as Cavalry, so it can be done. Another (more difficult) variant would be not building any unit requiring any resource. Spears and archers n the AA, longbows and crusaders in the MA, rifles and guerillas in the IA and TOW infantry and SAMs in the MA. Could be pretty rough.
But you can still build artillery, so it shouldn't be too awful once you get to Steam. Unless you're on an Archipelago ... do Transports require Oil?
I said horseless, so the Indian war elephant would come as permissible, but not the conquistador since it requires horses, I believe.
Don't remember if it requires horses, but the guy is mounted on one regardless.
 
What about to bring this idea to SGOTM 15?

I tried to play modded game (starting from Democracy) without Cavs and Armies, but as the result Knights were most efficient units up to Tanks.
 
Spoonwood, has anyone made you a mod incorporating your ideas? If not, I have one ready to go. There are some unique foot units that do have a movement of two, however.
 
Timerover51,

No, no one has. I didn't mean this as an imposition that the AIs also have to follow. I meant it as a variant for the human player to follow. The AIs having horse units comes as permissible.
 
Timerover51,

No, no one has. I didn't mean this as an imposition that the AIs also have to follow. I meant it as a variant for the human player to follow. The AIs having horse units comes as permissible.

Hmmm, then what you are proposing is pretty hard to set up as a mod, unless you select the human player's civilization in advance, and eliminate horse units from that civilization alone. That would work if the human player always had one civilization that he always played. Otherwise, what you are looking for is a matter of restraint on the part of the human player or players in not using horse units. I may play the one I have worked on then just to see what happens, but do a bit more to it to bring it in line with what I normally do.
 
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