HOT GM MOD (World Map 140x140)

HeartOfTroy

Warlord
Joined
Dec 26, 2003
Messages
153
Location
BC
This is Version 1 of my mod. I didn't change alot as I want to take a slow approach.

- All Civs have a unique color.
- World Map 140x140 (Unique Starting locations)
- Resources never move or disappear.
- Sumeria is now Israel!
- Feudualism Government now is 1 gold..Instead of 3 gold for support.
- Curragh Ship now transports 1 unit and have Navel power and transport flag checked.
- There are 31 Civs to choose from.
- Rules have been set. (No Cultural or Wonder victory!)
- Difficulty setting is up to you.

Have Fun

Enjoy!

Later

HOT

Version 1.0 Downloaded 11 times...

Version 1.01 beefed up World Map around East Coast of North America and Egypt. Moved 2 horses from middle-east to Spain and France. I have also moved the North Americain Indians starting location.
 

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This is version 1.02 and has advanced starting areas and settlers need wheel to be built. All other rules are the same from above.

Some nations like Rome, Egypt..ect...Are alot bigger in beginning.

Have Fun

Later

HOT
 

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This is version 1.03 and I have redone starting technologies for all the Civs. I've been testing this for hours now and it is really fun.

*Note from Version 1.0 - Elite troops have 6 Hit Points.

Enjoy

Later

HOT
 

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Well, i guess im the first to post. Not bad map and city placemant, etc. I noticed Israel was still sumeria, souldn't you rename them? Seems like a simple and fun map! :D
 
Thanks Rhye... GM stands for Game Mod and its just something I was toying with. Yes, maybe it should have been scenarios.

Later

HOT

PS. Hope your mod for Conquest comes out soon!
 
Mmmh. I'm not sure of what I said. I thought that "modpack" means that you add something to the game like units etc. and "scenario" was when you put cities to the map to create a historical period.
But could be that "modpack" is when you mod rules, in this case this place is right for your mod....

??
 
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