Well probably these notes are not going to be very interesting because we are in a total war mode. Every core city is producing military, and as soon as we finish taking out the Chinese, we'll teach Cathage a thing or two about Zulu war tactics.

On the plus side, our people are very happy (JS Bachs effects from Aggies turn). I notice that Carthage has a LOT of Cavalry units. (Not as many as we do, of course!)
1380 Capture and raze Tsingtsao (northeast-most Chinese city) with a loss of one Cav. We also capture Nanking with no losses, and gain control of Magellon's. We may need this movement boost, because there is one Chinese and one Carthaginian island we need to get to. We also gain control of Furs, so we own all 8 luxes. (Our kingdom may be horribly corrupt, but at least everybody is happy about it!)
1385 Hail to the Chief, Baby! Our cities go into an orgy of happiness, and the citizens finally complete the palace they started for us over 5000 years ago. (Can you say "cost overruns"?) Despite my best efforts at screening out our erstwhile allies, a Chinese city was captured and (thankfully) razed by the Carthaginians. Also, Barbarians are popping up. They are great for promoting our Cavs to Elites. We conquer and raze Hangchow with no losses. China only has one small island left and one city on their main island (where there are not any Carth forces). Trying to get forces in place for these last two cities. Waiting for Replaceable Parts to attack Carthage (2 turns)
1390 Healing turn. I block off the neck of the main continent so that the Carthage Cav is seperated from their homeland. Working on a Military Railnet for the conquered territory. Take out 2 more Barb camps.
1395 We learn Replaceable Parts. Science scaled back to zero. Land on last Chinse island. Upgrade all Catapults and Riflemen near the Carthage front. We capture Ningpo on the Chinese main island with no losses.
1400 The Chinese have been eliminated! (It took all 6 cavs sent to that island - 2 were killed and 3 red-lined) New Beijing is razed.
The Zulu are honorable (sort of). They exchange maps with Carthage, kindly inform them that their MA against China is over, that there is no agreements between them, and then declare war. Our artillery pounds the 10 Carth Cavalries fortified around Chinan, and then our Cavs went in and finished them off. (Lots of promotions.) (We couldn't capture a cannon? Nice touch, Hotrod! Happy Birthday, by the way!) Chinan also had 8 Cavs

and 2 Rifles defending, which we took with 3 Cav loss and razed. Also eliminated a few wandering Carth units with no losses. In the former Iro territories, we raze Oka after defeating 2 Rifles with 1 Cav loss. St. Regis follows to the same fate with the same results. Now we start to pick off the cities of Carthage proper. Teruel falls with the loss of one Cav. Two wandering rifle/settler combos are also cleaned up. Taekuendo falls with no losses. 2 More former Korean cities fall in the desert, and we disconnect Carth's only supply of saltpeter (I hope!). I also hope I did them enough damage so that they revolt into Communism.
1405 Carthage counterattacks with 6 Cavs which manage to pick off 3 of ours and recapture some of their workers. We get another Great Leader, Rowain, when our Elite Cav takes out a Carthage Elite Cav. He goes and forms another Cav army. Rusicade (desert) falls with no losses, and it is razed. Ulsan gets pounded by our Artillery, and then we conquer (no raze yet, I need the borders to fight past the culture boundaries here in Carthage's core - will abandon it soon). I then attack Carthage (the city). It was defended by *8!* riflemen. The RNG gods were with us, but it still took 13 Cavs and an Army to capture the city (It has Smith's Trading Co.) We lost 3 Cavs. I opted to keep it, and pray it doesn't put us over the Domination limit (I'm too lazy to download Mapstat!)
1410 Carthage activity was limited to a single Cavalry swiping back some stolen slaves. It *IS* kind of nice that we don't have to worry about war-weariness. (This would be a good situation for Fascism gov't in the future?) Utica is conquered and razed with 1 Cav loss. Theveste is razed after a spirited defense killed 3 or our Cavs. Hippo is also razed after a 1 cav loss and Carthage is cut in half. Sabratha also gets the same torch treatment (defended by 3 Rifles - 1 Cav loss). Wusan is also conquered with the last of our moveable units, and there is only one city left in the South.
1415 A single infiltrating Cav is taken care of quickly. If finally break down and automate (shift A) all workers on our home contintent - they are just being a nuisance at this stage of the game. On the attack on Leptis Minor, we get another Great Leader, Aggie! (I don't know what we are going to do with him, but we got him!

) This city falls with 1 Cav casualty, and there are just 8 more cities to go. Hadriusum falls with 2 Cav losses (5 Cavs red-lined!). Leptis Magna also falls (Woohoo! Numids were defending....and not very well

). The new capital at Oea falls with only one Cav casualty on our side. The dominos are falling now. Cadiz (the last Carth city with any culture, falls, but not before a demoniac Rifleman defender kills 4 of our Cavs.
1420 A couple of our empty Galleons get sunk by their Ironclads. We take Zamora, their island in the middle of the ocean. (I started movement there 5 turns ago with 6 Cavs). No losses against Numidian Mercs. The new capitol of Taejon falls with the loss of 1 Cav. Cirta is captured and razed with no losses, and finally there was Pyongsong. (This is where the save below ended...please kill the single Numid and claim victory by hitting end turn and cycling through the next production phase. (The Foreign Advisor solomnly tells us to make more friends!
Hmmm....The score was not entered into my Hall of Fame...Some kind of bug?
The Save (1420 AD)
(sorry for the image quality...I had to do some diskette shuffling due to network problems.)