Hatul_Gadol
Chieftain
- Joined
- Jan 6, 2024
- Messages
- 30
Removing disease is costly, so perhaps they do not have enough manpower to do it fast. But I think they build something often.
Just chipping in to confirm that the mod is indeed fabulous and I would gladly see the Essos expansion if it comes through.
One question though (playing with C3XR15): the AI does not seem to use any serfs to either build improvements or remove disease / corruption. Do you guys see a similar pattern?
Thanks for this! Much appreciated.I now think you are right. I have found an old post that said "the AI cannot use a worker unit unless all worker jobs have been enabled. "
See https://forums.civfanatics.com/thre...units-without-all-worker-jobs-enabled.515992/
So I checked all worker jobs (except building a city) for Serfs, Slaves and Bondes, and from the start I see them working like crazy at the neighbours fields and hills.
Pleasee see the biq file with this error fixed.
No problem. Scenario looks cool. Good luck with it.The pack and scenario presented below is based on the platform of the amazing modpack MEDIEVAL EUROPEAN MOD II (MEMII, dated year 2009) by members embryodead & Yoda Power, - whom I unfortunately was not able to contact.
Dear Yoda Power,No problem. Scenario looks cool. Good luck with it.