Brighteye said:
Yep, sure Israel is covered by this definition. So is Luxembourg. Both have supreme and political dominion over their lands (or at least as much as the other has). Neither has an emperor or, as far as I know, dependencies. From what Sharule said, Israel never had dependencies. Is Luxembourg, and every other sovereign state, an empire? I suspect that the OED definition is lacking something, certainly with regards to common usage of the word.
I exhibited the definition of empire to conclude that Israel is not disqualified by the criteria you have set on your personal observation of the game.
I am not stating that Luxembourg or a host of other minor 'empires' should also be included.
Remember I am using your personal observations to make this conclusion, it does not mean that I neccesarily agree with your observations.
Yep, and that was my point. You are claiming that because Israel is a civilisation according to the dictionary definition it should be in the game. I was saying that Firaxis have extra discriminating factors that determine what goes in the game, and I made some suggestions about what these might be, based on my observations of the Civ series.
You stated that my definition of civilization was incorrect and by listing three authorized definitions I have shown that my definition was in fact correct.
That was actually my point.
I am not claiming that just because Israel is a civilization it should be included in the game, however what I am claiming is that according to the definition Israel
is a civilization. If you remember, your initial argument was that Israel lacked the essential structure and political continuity to be considerd a civilization, that the people of Israel are only identified by their religion.
If every civilized country was in the game we'd have a choice of hundreds, which is quite a lot of programming for Firaxis.
Point taken, but my argument is not to include every civilization that ever existed, only the ones with historical prominence with respect to their logistical origin.
Yes, your definition agrees with the dictionaries, and my suggestion of the extra things that Firaxis use does not. I did not claim that my definition (based on the game) was the correct definition of civilization; I think that if this is going to be a major issue then they should change the name of the game to 'Political powers'. It doesn't have quite the same ring to it, but it makes more sense to change the name to reflect what they're trying to model than change the whole model to accurately reflect the name.
Actually 'political powers' does have a nice ring to it, I like it

. But alas the game name is civilization and it is my personal observation (not factual) that Firaxis primary concern is to model historically prominent civilizations.
No it doesn't define civ. It is part of what the civs in the game are there for. My original point about continuity was solely about mixing ancient and modern Israel. As far as Empires that no longer exist are concerned, the point is that for them to be in the game, one particular empire needs to have been special enough to get in the game on its own merit, without needing support from the achievements of people of the same country at a different era in history.
Egypt and others fulfill this criterion. None of your points about continuity make this a flawed point, so I ignored them. Those empires had continuity; an Israeli empire based on both modern and ancient Israel does not.
Ok, Your argument about political continuity was not only used to make a distinction between ancient and modern Israel, you have also applied political continuity as a criteria with regards to in-game civs.
Just like ancient Egypt we have established that ancient Israel alone can stand on its own merits and special achievements, it meets your criteria of political continuity.
Therefor the criteria of political continuity and special achievement does not exclude ancient Israel from the game thereby rendering your argument flawed.
A definition is implied by making a game called civilization. First I state that I'm deducing their definition from my observations, and, having made this point, I then refer to this definition as the Firaxis definition to avoid confusion between this and the dictionary versions. There is no inconsistency. My observations are fact.
Nice try but their is an inconsistancy when you claim that your personal observations represent the factual Firaxis concept.
It is my observation that Firaxis does rely on the definition of civilization when choosing game civs, however I am not claiming my observation to be a fact.
The conclusions might be untrue, but then that leads to another possibility that Firaxis chose the civs at random. Either way, a complaint that Israel fits the dictionary definition of civilization does not lead to the conclusion that there really ought to be an Israeli civilization actually in the game.
There is no complaint, Israel does fit the definition given in the dictionary without acception. Does this conclude that
israel should be implemented in the game? no of course not. But it does not disqualify Israel from the game either.
My argument is that Israel is a civilization that has maintained historical prominence and if Firaxis is going to include another civilization in the expansion that is derived from the Middle East, then is Israel should be the logical choice.
I am not claiming that Israel is a civilization that rivals Rome, China or Egypt.
The IRA, like all terrorist organisations, is not one we should give in to. They are no different from Hamas in this regard; both would take heart from this weakness. Both groups regard themselves as freedom fighters fighting for a just cause. You have described here how Hamas operates, but not described how you believe the IRA is different.
It is not how either terrorist organizaion operates that makes them different, it is how the world views them. The IRA is considered vile and a pariah to most of the population of Great Brittan and the world. An Islamic terrorist organization like the Hamas is seen as champions of the cause and benevolent to the majority of muslims.
Most of the Islamic world (and even western sympathizers) fully support Islamic terrorist organizations like the Hamas. So it is impossible to combat Islamic terrorists the same way you would the IRA or the Columbian terrorists.
Apparently you did not view the link of the video I provided, take a look at this video if you truly are interested in analysing both side of the subject.
A look at the dishonest media in Palestine
http://seconddraft.org/streaming/pallywood.wmv
and if you have time
The view of an Arab women living in Lebenon
http://tudorproductions.com/media/Duke_Brigitte_interview.wmv
Maybe. It makes ancient Israel sound more impressive than I had thought, but it'd be nice to see a representative from all the competing ancient nations give an account of why their nation should be included. As you say, there are two sides to every story, and although I'd never seen this one, I'd like to see the other one before deciding. After all, there's limited room in Civ, so it's not about reaching a certain point, but being higher than the rivals. Sharule presents a good case.
How Firaxis judge this can always be called arbitrary, whatever rationale they adopt. Their current system seems perfectly adequate.
Being that I am not an Israeli national nor a Jew, I had hoped you would consider my view as objective.
I am not a zealot champion of zion in fact my feelings toward Israel are ambivalent. If anyting I am a zealot champion of objective thinking.
I am no scholar but I am very familiar with the civilizations and history of the Middle East, and it is my opinion that Israel above the other civilizations in that region should be included in the expansion.