magicalsushi
Prince
If we, the humans, ask a civ to declare war on (or stop trading with) a third party, we get a diplomatic penalty with the third party. Okay, they're upset that we caused trouble for them - that's understandable. But how do they even know that we did it? By my understanding, if they do the same thing to us, we won't know who instigated the war or the embargo. We'll see the second party declare war or stop trading with us, but they won't tell us who asked them to do it, right?
This kind of asymmetry is pretty unfair on us humans; there's no real reason for it to be this way. I can understand why the AI needs bonuses to succeed - even the cheap unit upgrades have some slight justification - but why should the human be deprived of information that the AI not only gets to see, but also knows how to use?
Or am I just missing something obvious?
This kind of asymmetry is pretty unfair on us humans; there's no real reason for it to be this way. I can understand why the AI needs bonuses to succeed - even the cheap unit upgrades have some slight justification - but why should the human be deprived of information that the AI not only gets to see, but also knows how to use?
Or am I just missing something obvious?