The AP is a trash mechanic that they never bothered to test before putting it into the game.
So it's a legit trash mechanic. I don't see AP victories getting banned from HOF...
The AP is a trash mechanic that they never bothered to test before putting it into the game.
I definitely do not agree with this. Say, what is the diference between doing this to a AI and doing this to a human ( that is, vote en masse for a player in AP to thwart a win of another player) ? Did the AI not had the AP or atleast was in the right state religion and had enough cities of that religion to be a candidate? Did not the AI in question won exactly as fair and square as a human in the exact same position ( I'm not so skilled in MP as that, but I've seen my share of diplo wins in all human games in pitbossBut giving the win to an AI is just the same like quitting or calling the game. If we agree that AP win is legit, although cheesy, why the heck you did not achieved it for one of yourselves? You were unable to do even this cheesy thing and decide to deprive I-am-celt from his well deserved win. None of you cannot win, and yet you dont want your hatred foe to win.
So it's a legit trash mechanic. I don't see AP victories getting banned from HOF...
No, they just get placed in their own little category where they can't compete with anything else.
In gauntlets/challenge games, you should pay attention to the careful detail the HoF staff goes to just so that the AP isn't the obvious/only viable auto-win approach when the goal is simply to win quickly.
Thus, by majority vote, all who voted for the AI won the game by majority vote.
And even if it were totally unfair - it's still a legit feature, it won't change or will be removed by "Failaxis" and you can switch it of in your games if you hate it so much...
No, that's objectively false and also ridiculous. Everyone LOST the game but the AI. No sugar coating it. Players chose the AI to win over Inca, but that doesn't mean they won. The AI did.
My point is that in MP it SHOULD be off. It requires virtually no skill to win on any difficulty...if you're willing to do so you can pull up a game where I won on deity with one of the biggest joke starts ever (1 city, walled off by a peak from the rest of the continent with a super AI on the other side) simply by abusing it. Against humans, it simply allows/encourages a simple choice to overcome hours of careful planning and choices regarding other outputs...as opposed to gains having a cost and being fought for much more thoroughly. It's a broken mechanic, even if you want to call it "legit", that reality isn't going to change.
Calling it ridiculous only serves to prove that you don't like AP victories. So don't play with them on.
If someone doesn't like you then they are going to vote against you. Simple as that and that's where the skill lies in it. Ensure you stay ahead in military and conquest without becoming a global target.
Once again, it's clear you don't like AP votes. That doesn't make it any less a viable tactic for victory and if it's in the game then you play knowing full well that you can lose against it or use it to win with it.
I don't see how that differs from any other victory condition.
My point is that in MP it SHOULD be off. It requires virtually no skill to win on any difficulty...
Against humans, it simply allows/encourages a simple choice to overcome hours of careful planning and choices regarding other outputs...
It's a broken mechanic, even if you want to call it "legit", that reality isn't going to change.
2. ... hell even a COLONY.
The same strange argument as when people claim winning NASCAR races requries no skill at all, because it's just stupid driving in circeles.
Especially in MP the fact that all players have exactly the same "weapons", options and chances to use makes winning that way just as competitive as the other players are willing to go.
In the given situation obviously one player gave the others enough reason to hate him so much they rather voted for someone else than letting him win.
To be honest, I don't care if it's broken - or rather whether you feel it's broken or not. It's there, so I try to deal with it. If I really felt this game was broken beyond repair, I'd have moved on long ago
I hope you mean a colony which broke free, otherwise I completely support you that this victory condition is broken.
If players could enter each game anonymously, I might be inclined to agree. Preconceived notions really ruin in-game behavior. If you don't believe me, play in such a game and see how it affects diplo, it's amazing.
Let's name a few:
1. It's the easiest VC to set up. Every other victory requires either a long chain of outputs (culture, science, units produced) or a large majority of the civilizations in the game voting for you (UN). It's most similar to UN, but still different because
2. You only need 1 other civ to vote for you in order to win. That's right; build it in a minority religion, spread it heavily to 1 civ that will vote for you, then suddenly spread it (by chance or otherwise) to 1 city of each remaining competitor quickly. Insta-win, even if everybody in the world except 1 civ votes against you. That "other civ" can be anybody, even an AI...hell even a COLONY.
3. On some maps you can ninja defeat a lot of the world's players before they even get the opportunity to stop it.
FALSE!An AP victory impresses nobody.
I play to have fun, and I have fun by pulling off badass clutch moves. So team up and ruin his game by invading him across multiple fronts. That's cool and badass, as is holding off a dogpile.
And while I love Civ4, I am in no way inclined to worship the ground it stands on. There are a mix of good mechanics and flawed, broken mechanics. The correct response is not to pretend they don't exist, but to find ways to engineer them out.
Not exactly. Driving in circles is (although somewhat awkward to describe that way) the entirety of a NASCAR race. People who claim it's easy have never, ever been inside one of those vehicles. My understanding is that they don't have power steering (adds weight), they're going at tremendous speeds, and they have to make split second decisions fairly often with rather bad consequences for screwing up. However, this is a tangent anyway.
This is a canned but extremely weak argument when someone claims a feature imbalanced. "Errrrrrrrrrrrrrr everyone can use it so it must be fine/same as other things/balanced". Actually, no, those two things do not follow. Ultimately only 1 side gets to build the AP and it is extremely powerful.
If there are AI in the game, including colonies (minus points for not acknowledging this possibility after I mentioned it), they can and in the case of vassals WILL vote for their master.
I don't doubt that Inca screwed up royally in that game...however you DO realize that depending on how the AP religion was spread, the reality is that a single human civ could have instigated that loss, right? Every single person could have voted "no", but if the human + AI had most of the votes, game over. This is, again, something I already pointed out. Ignoring it won't make it go away.
Of you could go with the majority of rational MP games and simply disable diplomatic victories. I assure you, this does *not* eliminate diplomacy as a CRITICAL factor in MP. It just reduces the potential for one otherwise irrelevant civ to go screwing people over at minimal cost investment.
A colony is treated like a vassal by the game as long as vassal states are on and you can create one. It will always vote for you unless it is eligible itself (you can take steps to prevent that). That means you can found a few junker cities on an island, keep colony in FR, NSR, or a non-AP religion, and get it to vote for you, allowing you to win despite what human players say.
Actually ... noWhat steps can you take to prevent a vassal from being eligible btw? Short of jinxing them into adopting a state religion that isn't the AP religion which isn't possible AFAIK there is no way and you also want him to have the AP religion as his state religion to gain as much voting power from him as possible.