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How do you like this mod?

Discussion in 'Civ4 - Fury Road Modpack' started by Apepis, Nov 14, 2008.

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How do you like Fury Road?

  1. I like alot and I know things will be developed the right way

    16 vote(s)
    41.0%
  2. I rather like it, but I have my doubts

    9 vote(s)
    23.1%
  3. It's a nice mod, but nothing special really

    5 vote(s)
    12.8%
  4. It could be a good mod if more work was invested

    8 vote(s)
    20.5%
  5. General idea may be interesting but the rest - sucks

    1 vote(s)
    2.6%
  1. Apepis

    Apepis Chieftain

    Joined:
    Nov 16, 2007
    Messages:
    55
    All right, I just got to play Fury Road and I'm not too shure what to think about it. On one side, it has great flavor, great potential, some really, really nice ideas - and, of course, already great work behind it. On the other side - sometimes it's annoying (Capitol victory, a complete mistake IMO), and some features are seriously underdeveloped (but then again, the mod IS under development).

    I'll post more constructive criticism in another thread, but at the moment I'd like to know how do you like the mod so far, what hopes do you have obout it. So, go ahead - post your thoughts and vote in pool:)
     
  2. UNpatriot

    UNpatriot Warlord

    Joined:
    Sep 26, 2008
    Messages:
    149
    The mod itself and the idea behind it are both great, but Fury Road is currently too much like Civ. It should IMO aspire to be unafraid of being different, unique and unmatched. Currently it is yet a bit too much like any other fresh start mod, although with strong a post-apocalyptical flavour, starting with a city and a warrior, and developing from there to a civilization. However, I can't know what Fury Road will look like in the future, but I'd like to see more of the post-apocalyptic stuff:

    Want to grow population? Then find refugees and attract them to your place. Want to make a huge army? Then there'll be less workers to grow food. Want to live in that desert with those valuable ruins? Then get water there somehow. Also the governments should be unique and more realistic: will you rule by the laws of the strongest, by an uniting vision or the consensus of your followers? Anarchy should be really painful (longer, perhaps loss of units/population to simulate power struggles) but sometimes certainly worth it. Also, happiness is a bit vague concept for a time when survival is the priority; it should become an issue only when the people can think about it without getting killed by monsters exploiting the distraction.
     
  3. davidlallen

    davidlallen Deity

    Joined:
    Apr 28, 2008
    Messages:
    4,743
    Location:
    California
    Over a hundred people have viewed the poll, but nobody has voted. Anyway, I am interested in your additional constructive criticism. There has certainly been a lot of discussion about the capitol victory throughout the different versions; I agree it is not perfect, but I am curious why you feel so strongly about it.
     
  4. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    31,610
    Location:
    DE/NL/FR
    I just want to say, that i like the mod :), great idea.
    I've played v7, but i don't have any time to play the actual version :(.
     
  5. BossDaddy

    BossDaddy Chieftain

    Joined:
    Dec 10, 2008
    Messages:
    21
    Location:
    South Carolina
    Is this mod dead? I haven't seen any news on a new version in a while.
     
  6. davidlallen

    davidlallen Deity

    Joined:
    Apr 28, 2008
    Messages:
    4,743
    Location:
    California
    It depends what you mean by "dead". I have not done any active development in a couple of months. The current version still works, obviously, and I monitor the sub-forum for any questions or comments.
     
  7. BossDaddy

    BossDaddy Chieftain

    Joined:
    Dec 10, 2008
    Messages:
    21
    Location:
    South Carolina
    Thanks for the quick response and I'm glad to hear it. I think this mod has been well done and I've enjoyed playing it. Do you plan any new versions in the future?
     
  8. Apepis

    Apepis Chieftain

    Joined:
    Nov 16, 2007
    Messages:
    55
    I think, I can say it aloud, so: I'm working on a major modmod to Fury Road (right now it includes new tech tree, new civics, and some other stuff). Although I constantly encounter setbacks in my work (RL interference), I think a playable beta will be out somewhere around Christmas. If you, the gamers:), will like the modmod, I suppose it will be included in the next version of Fury Road (after some negotiations and an additional feedback gathering).

    So, BossDaddy, I can assure you that Fury Road will be developed, if not by davidlallen, then by me, or by any other helpfull individual. This mod is just too good idea to waste.
     
  9. Avahz Darkwood

    Avahz Darkwood Emperor

    Joined:
    Oct 26, 2001
    Messages:
    1,220
    Location:
    Behind You!!!!
    This is the evident proof of a good mod when others begin to mod mod it :goodjob:
     
  10. BossDaddy

    BossDaddy Chieftain

    Joined:
    Dec 10, 2008
    Messages:
    21
    Location:
    South Carolina
    I hope it does continue Apepis. The last scenario like this that I enjoyed was After the Apocalypse for Civ II Scenarios way back in the day. I'm almost through with Fallout 3 and that's made me really hoping for more with this mod. I understand people are busy with real life so I don't want to come across as pushy. Davidallen has done a great job and Sezereth as always has brilliant art. I will continue to check back and see if anything updates. Sorry, forgot to mention charle88, refar, the coyote, and anyone else. The art looks great and feels right for the mod!
     
  11. davidlallen

    davidlallen Deity

    Joined:
    Apr 28, 2008
    Messages:
    4,743
    Location:
    California
    I tend to get obsessive about one thing for a few months and then go on to something else. Often, after 2-3 changes, I go back to a previous thing. For example, in August-September I got into FFH, and it looks like when the scenarios get released next week, I will go back into that.

    I still have a four page to-do list, including a bunch of random ideas, for Fury Road. So I will go back to it at some point. Also, as Apepis and Avahz point out, mod-mods are what make this whole forum more fun.
     
  12. Avahz Darkwood

    Avahz Darkwood Emperor

    Joined:
    Oct 26, 2001
    Messages:
    1,220
    Location:
    Behind You!!!!
    Heh! I figured once you started FFH it would suck you in... not that that is a bad thing. -for now-:mwaha:
     
  13. jimi12

    jimi12 Half Jedi

    Joined:
    May 20, 2006
    Messages:
    324
    Location:
    WA State
    i viewed but didnt vote. none of the options expressed my opinion. I really like this mod but realize its not finished. it has a lot of potential
     
  14. Slaughter

    Slaughter Initiate

    Joined:
    Nov 11, 2005
    Messages:
    1,028
    Location:
    Belém, Brazil
    Greetings! My name is Slaughter and I'm a hardcore Fallout fan, although I also like Mad Max and other post-apocalyptic works. I was glad I found this mod!

    I agree with the quote. The idea and the mod are great, but its still too much like civ. Also, techtree and units are strangely sparse. There's so much room for new ideas and advances, wish I could help, but I can do no more than suggest ideas. Perhaps I should start learning how to program with XML.

    @DavidAllen: If you want some inspiration for this mod, perhaps you should play Thorgrimm's & Flamand's The Rebirth of Civilization, a civIII Fallout Mod. It is discontinued, but you can still download it somewhere in the site. It has a great post-apocalyptic mood. It was a great mod. Another great post-apocalyptic mod for another game is Fallout Doomsday Mod (FODD), a Fallout mod for Hearts of Iron 2: http://www.terranova.dk/index.php?c=5
     

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