How Do You Recover an Economy?

JimOttoFan

Chieftain
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How do you recover an economy? Tear down farms and build cottages? Use specialists? I build courthouses everywhere, I have built Versailles and the Fobidden Palace. I have played around with civics, but I don't understand quite how civics affect the economy. Any help will be greatly appreciated.
 
Early game it depends largely on currency. An extra trade route is nice and of course the ability to build wealth makes all the difference between striking and staying afloat. Afterwards just let cities build courthouses and then grow them (research CoL and get courthouses). Organized is actually slightly better then financial for recovering an economy after early war.
 
The AI rarely builds the pyramids, so build it, and even if they do, you still get fail gold.

If you like gold, use the Pyramids for either

Universal Suffrage + Caste System and unlimited merchants.

IF you like to whip your slaves, use Police State and Slavery.

Either way, you'll need to build Markets, Courthouses, Banks, Harbors, quickly. BY that I mean rush them either with slaves or gold when they're 55% complete. Dont waste money or population on rushing something that only just started the build. UNLESS you just captured a city and the population is just going to starve anyway. Definitely whip those cities for your theatres, temples and markets!

You can pillage improvements before you take the city for the gold since they're going to starve if you keep the city or if you raze it, the ruins wont need the improvements.

Personally, if someone attacks me and it's not right on my border, I raze it.

cheers! :crazyeye:
 
How do you recover an economy? Tear down farms and build cottages? Use specialists? I build courthouses everywhere, I have built Versailles and the Fobidden Palace. I have played around with civics, but I don't understand quite how civics affect the economy. Any help will be greatly appreciated.

President Obama, is that you?? :)
 
Since recovering economy is among most complicated issues you meet in CIVIV I would recommend you visit Strategy & Tips section of these forums. There are numerous solutions and examples of how to handle this.
 
Doesn't the game have a Great Merchant named Helicopter Ben in there somewhere?
 
Obama would vassel if he were in CivIV... and slash the military, hand out what's left to those who don't pay taxes...

Failgold Economy! During peacetime I try to build several wonders at once in my poorest cities (provided they do not NEED anything else). either they succeed 175 turns (marathon) later or fail and give me money.
 
Amazingly, ontopic:

Build courthouses and wealth, research something noone has and trade around to get tech parity, and trade resources for gold. I usually get 40-60gpt this way. That can really be gamebreaking. If you have iron and copper and someone has iron but lacks copper, trade copper away. Trade extra food too, beg gold. Fail a wonder if possible, run merchants and get great merchant for trade mission. Trade techs for gold, work water tiles. So many options...
 
You need some kind of dedicated commerce city working high yield commerce tiles (typically riverside something, probably cottages, gold or gems is good or those calendar resources. )

You may also have another city consist soley of food and merchants via caste to give you great merchants.

Failing all that, find a city with food and lots of hills to build wealth.
 
Getting currency and building wealth are good options in the early game, as are expanding your foreign trade network with rivals. Later once infra is in place building wealth remains useful but you shouldn't really be feeling much of a hit from maintenance unless you conquered land two-three time as large as your own.
Versailles is generally a pretty poor build due to divine right being a nigh useless tech.
Specialists are also useful for keeping a stressed economy motoring along, primarily due to the great people they produce.

Civics will have different impacts depending on your setup, high proportions of matured cottages compared to other improvements will do well under Free speech and universal Suffrage, a lot of farms works well with Caste and Representation, caste also works well with workshops and State Property.
For more specific advice your going to have to post a save.
username804 said:
If you like gold, use the Pyramids for either

Universal Suffrage + Caste System and unlimited merchants.
Rushbuy still remains devastatingly inefficient until you at least reach banking and have plenty of towns.
 
How do you recover an economy? Tear down farms and build cottages? Use specialists? I build courthouses everywhere, I have built Versailles and the Fobidden Palace. I have played around with civics, but I don't understand quite how civics affect the economy. Any help will be greatly appreciated.

Plan moar better. :P Driving your economy in to the ground can be hard to recover from. Micro-manage your cities. Focus on producing money and specialize a few in to science to not fall very behind until you can get enough courthouses and markets to get the money flowing again.

Invade a politically weak neighbor and pillage their face for money and to build alliances you can use for tech trading also in order to not fall too far behind. A few trades does an amazing job at keeping you up with the Benjamins.
 
President Obama, is that you?? :)

Please. Obama won't know to build the Forbidden Palce or the Versailles. He would, however, paint everything white and pray to Allah that the reflected sunlight would blind everyone else to the black hole in his budget, money that went to his corrupt cronies as undeclared taxes :D
 
Moderator Action: A sense of humor is needed once in a while. But please do not derail threads because the humor is lost. Especially when someone is asking a serious question. Back on topic please.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Universal Suffrage + Caste System and unlimited merchants.
Errr...
You do realise that Representation is going to help a lot more if you run max merchants?
 
Advance apologies for the tl:dr

I'm playing a vanilla game as FDR on a huge Great Plains map, om Marathon. My start was mostly brown, a lot of hills, and plains with a decent amount of rivers. No green to speak of, but a good amount of cows. I was planning on using FDR's Wonder bonus to my advantage especially with all the hills, but I didn't do a good job on the tech front, as well as due to a somewhat isolated start, I got too wrapped up dealing with barbarians.

I fell behind pretty quick, I had no forests to chop, and all the brown made growth difficult. I had to alter my game plan somewhat, I did a lot more begging and demanding from the other civ's, and decided to be a bit more warish than usual. Luckily, my production level, coupled with the constant barbarian fighting allowed me to build a substantial army of experienced troops fairly early. I had CR III with Combat Swordsmen and Macemen in good supply. Most of the other civs had lots of green to live on, but not a lot of hills, so they tended to have smaller armies. during peacetime, I kept a defensive pat with Cyrus, as he was the top dog.

I took out Alexander, Tokugawa, Napoleaon and Saladin. I pillaged a lot more than usual, and was very selective when keeping captured cities. Since my first few cities were production machines, I was able to concentrate a lot of the others on either wealth or research which at least kept me in the game, and I would sometimes beeline ahead to get something no one else had as opposed to something I probably needed, military wise, gambling on my armies experience to get me through. I then could trade to backfill what I was missing.

Whacking Saladin was key, he had 3 Holy Cities, with Shrines, so once they became mine, the missionary spam began and coupled with building Wall Street in one of them, my tech rate skyrocketed and I was able again to leap frog a couple of techs and trade to get myself up to parity. I'm stil a bit behind, but I'm right there, I have enough gold coming in to rushbuy anything I need. This has been a fun game for me. I've been playing Noble, about ready to move up and I had to think a lot more than usual.
 
How do you recover an economy?

I need more specifics ;). At what point in the game and what are the particular circumstances??

In general, techs like Alpha, Currency, and CoL fix everything. As for me personally, most of my cities are always either building research or wealth. The exceptions are production powerhouses and cottage cities with very little food (available for whip and quick regrowth). Whipping allows the benefit of getting better research (building :science: and :gold:) because you spend less time with units and buildings in the city que........all you need is que it, wait one turn, then whip it. Plus you can chop/que while doing this which is very powerful.
 
Must be a mistake.

In general probably ;) but if you happen to be playing on Marathon where the best strategy is to stay in constant war then running mass merchants for trade missions to continually provide gold for unit and city maintenance cost is never a bad idea.
 
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