HungryMouse
Chieftain
I read a lot about the advantage communism has over other governments in case of vast empires spread over the whole map. The point was that with communism corruption is distributed evenly between ALL cities, in other words proportion of shields lost due to corruption is same both for capital city and a forgotten settlement on the opposite side of the map, and that it is something like 30%. Well, now I have a democratic empire on two big continents + 5 smaller islands with recently established cities producing just 1 uncorrupted shield per turn. At the same time I desperately need to build some useful improvements in them like barracks or granaries. Well, patience is exhausted and I switch from democracy to communism, wait painfully until this crazy anarchy comes to the end, get communism... and discover that nothing has changed... Well done.
Distant cities keep producing only 1 uncorrupted shield per turn. What a nasty surprise. So. What did I do wrong? Or, what's wrong is with communism?
