How does communism affect corruption?

HungryMouse

Chieftain
Joined
Feb 8, 2005
Messages
90
Location
Viro
I read a lot about the advantage communism has over other governments in case of vast empires spread over the whole map. The point was that with communism corruption is distributed evenly between ALL cities, in other words proportion of shields lost due to corruption is same both for capital city and a forgotten settlement on the opposite side of the map, and that it is something like 30%. Well, now I have a democratic empire on two big continents + 5 smaller islands with recently established cities producing just 1 uncorrupted shield per turn. At the same time I desperately need to build some useful improvements in them like barracks or granaries. Well, patience is exhausted and I switch from democracy to communism, wait painfully until this crazy anarchy comes to the end, get communism... and discover that nothing has changed... Well done. :goodjob: Distant cities keep producing only 1 uncorrupted shield per turn. What a nasty surprise. So. What did I do wrong? Or, what's wrong is with communism?
 
Are you playing vanilla civ unpatched? I have noticed the same problem in that case.
 
Vanilla is the original version (no PTW, no conquests). Patch it. Many bugs have been removed, including this corruption madness under communism.
 
1) No. And cannot replay it. Saves are incompatible.
2) The links for the patches are somewhere in the homepage of civfanatics, or in the civ3 official website. They are easy to find. You need the 1.29f patch.
 
thanx, tR1cKy, it's really helpful. bad news about saves, though... it also means that for original civIII communism is as useless as an umbrella for a fish...
 
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