How Good Is This Start Location

nilsmo

Chieftain
Joined
Dec 5, 2005
Messages
70
The map generator gave me a golden start location... Rate it 1-10, give a justification, and tell how you would proceed in this case.

 
Being able to use 4 gold mines at the start of the game will be pretty awesome for teching. I rate it a 9. I'd start by researching agriculture and building a worker. Farm the wheat and enough flood plains to support enough population for working the maximum number of gold mines that your happiness cap will allow. Cottage over the rest of the river tiles.
 
nice I probably would of done what you did and settled there but I would be tempted to of gone 2N....

You save the flood plains you have put your city on and are on the coast.

You'd lose the corn but theres space for a city on the river to claim the gold + corn.

Hard choice, could make it commerce or production city really with those gold and hills.

I get
-16 food lost from the plains/hills
+6 food from flood plains and corn farm tile.

So you'd need to farm a lot of land to make up the -10 food to work all the squares later on.
But then again by time you have health + happyness to work the last 5 squares you'd probably have Biology.
 
By the time you get bureaucracy, oh boy.

I recommend reserving this city for ironworks and wall street, especially if you still have bureaucracy running by the time you can build them.
 
yes 9 for me too, i have (amazingly) seen better, if you are the Exp roman leader that is even better

please post a save please, it would be awesome to play
 
Counter-question: When issued a starting location such as this, do you play the game or restart? I've started a few with rediculous starts that look similar, but usually around 1000 BC or so, I realize that I would have selected a lower difficulty if that's what I wanted to play.
 
I'd actually rate it at 7. Four goldmines is obviously impressive but you've only got one happy and one health so far; you'll need several farms and pop 7 or 8 to mine all the gold. In the long term you'd get more commerce from 7 towns than 3 farms and four goldmines. But it will certainly get you off to a good start.
 
Commerce: 4 mines, two windmills, 7 farms, 7 cottages. Maximum commerce output of the tiles before before printing press is 71*.

Production: 6 mines, 9 farms, 1 watermill, 4 forests. Maximum production output of the tiles after machinery but before replaceable parts is 30 hammers.

I wouldn't specialise until after seeing what the surrounding land is like but for now I'd lean towards a commerce city with Oxford University being the priority national wonder. Unless there is an exceptional great people farm around the National Epic would be my second choice. Build the Great Library and other great scientist generating wonders (since it'll have no trouble building wonders). This city could be putting out enough great scientists that (if they're settled back into it) it will be able to make up for its lack of cottages.

Alternatively, if there are no other good production sites I'd give it the Heroic epic and West Point (though there are different schools of thought on what national wonders to give to production cities).

It is unlikely that I would build Wall St. in this city. If I'm not warmongering I won't need the gold. If I am I would make conquering the holy city of a widespread religion a priority. The one case in which I would definetly build Wall St. in this city is if I got a specialist economy up and running and didn't control the holy city of an influential religion.

* Assumes adequate health resources elsewhere.
 
I'd probably rate it a 9 or 10.
That start would let you pull some crazy tech. I'd probably go with getting 2 workers asap and farming a floodplains, working the wheat and 2 farmed floodplains and 3 goldmines. It could cap out at size 8 working the final cottaged floodplain and 4th goldmine. As for what to do with it then? Use it to fuel expansion, in terms of city specialization it's not great, it's just CHEAP, a football field of cottages would bring in more commerce but that quad-gold city does so much earlier in the game, allowing for a very strong opening.

It'd be a tossup between CS Slingshot and dominating the neighborhood with praets asap - with a capital like that you don't have to worry about upkeeps so you can go crazy with the conquering.

edit: Btw the strength is not in the long term potential of the city but in the extreme power of the opening, in terms of a powerful opening that start is a straight 10.
 
A save is attached. The settings are monarch, epic, huge. I would give this a 10 also. Gold is awesome before all your neighbors develop their cottages. This is a perfect start for a monarch beginner.

My second and third cities were next to neighboring sources of gold also...:lol:
 
I don't know why people say that start makes it too easy. When I get starts like this, I usually later find out I'm on a tiny desert island with no bronze, iron, or any other resources and end up quiting in despair.
 
The chances of being in a "tiny desert island with no bronze, iron, or any other resources" or quite low considering it's a Huge Continents map. And let me tell you, you're not ;)
 
I'm with pigswill here.

It's a rather good start, but not the best i've seen.
You'll be unhealthy in no time from the floodplains, and happiness will require some attention, since you only have 1 happy resource right now.
At size 4 (which will be your limit for a while), you'll only be able to work 2 gold mines.
You'll need to be size 7 or 8 to work all 4 mines, which will require to find sources of happiness and health.
It's not quite as good as a coastal start either, since you have fishing and not agriculture :(.
But that's nitpicking. You should tech to agri, wheel and pottery soon then IW and rule the world.

Edit : you wanted a rate : here it is. 7/10
 
At size 4 (which will be your limit for a while), you'll only be able to work 2 gold mines.

Size 4? Why not size 6 ( handicap 4 plus palace plus connected gold)? Health should be at 7 ( handicap 2 plus 2 for trees plus two for river plus connected wheat) with a floodcheck. So you can grow to size 6 off the top, which gets you three mines plus some rounding error.
 
Size 4? Why not size 6 ( handicap 4 plus palace plus connected gold)? Health should be at 7 ( handicap 2 plus 2 for trees plus two for river plus connected wheat) with a floodcheck. So you can grow to size 6 off the top, which gets you three mines plus some rounding error.

OK, i forgot the palace bonus.
Still, at size 6 you cannot work effectively those 4 gold mines, even with a farmed floodplain.
It would be better to have a gem mine. And about health, that's why I recommand going for pottery soon (granary!).
 
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