I played a lot of CivII, not much CivIII, and my playing experiences have been only on the lower difficulties. I am a recovering builaholic and have been sober for about 5 games now.
My strategy that eventually led me to win my first prince game was very simple: I repeated to my self, over and over, I will NOT build ANY wonders! Every time my mouse drifted to one of those shiny big shield options, I would repeat my pledge.
The advantages of not building wonders:
More early expansion. Not building Stonehenge, oracle, pyramids, Parthenon ect gives you more shields for fore soldiers, workers and settlers. One well placed city will vastly outweigh any advantage of any wonder any time.
More great people. Yes, wonders are worthless for generating great people compared to specialists. Using the specialist technique you get exactly the type of person you want when you want them, no more hoping for that scientist.
A war machine. Typically wonders need to be built in good production cities which means that these cities arent working on units. What good is a big shiny statue if the city is in flames around it?
Strategy independence. This is important to me. I no longer have a strategy where I HAVE to have a certain wonder. Not getting a certain wonder no longer ruins my plans and I am allowed a great deal of flexibility.
So thats about it. Wonders were acting like a crutch. Taking them away forced me into micromanagement and unit production.
Heres to being free and clear!!!
My strategy that eventually led me to win my first prince game was very simple: I repeated to my self, over and over, I will NOT build ANY wonders! Every time my mouse drifted to one of those shiny big shield options, I would repeat my pledge.
The advantages of not building wonders:
More early expansion. Not building Stonehenge, oracle, pyramids, Parthenon ect gives you more shields for fore soldiers, workers and settlers. One well placed city will vastly outweigh any advantage of any wonder any time.
More great people. Yes, wonders are worthless for generating great people compared to specialists. Using the specialist technique you get exactly the type of person you want when you want them, no more hoping for that scientist.
A war machine. Typically wonders need to be built in good production cities which means that these cities arent working on units. What good is a big shiny statue if the city is in flames around it?
Strategy independence. This is important to me. I no longer have a strategy where I HAVE to have a certain wonder. Not getting a certain wonder no longer ruins my plans and I am allowed a great deal of flexibility.
So thats about it. Wonders were acting like a crutch. Taking them away forced me into micromanagement and unit production.
Heres to being free and clear!!!