Brad makes an interesting point in defending his decision not to design GalCiv2 around multiplayer like civ4 for this reason.GeorgeOP said:Despite what many game developers and game media types like to believe, the majority of game players do not play MP online. Most people still like to sit at home and kick the butt of the AI.
http://www.galciv2.com/Forums.aspx?ForumID=162&AID=98074article said:To people who don't develop games, multiplayer may seem like a simple checkbox feature. Indeed, many developers I've spoken to feel pressured to put multiplayer in because some reviewers will give the game a lower score if it lacks it despite the fact that for most strategy games, the percentage of players playing on-line is very low.
....My favorite game of 2005 was Civilization IV. It has multiplayer in it that is as good if not better than any implementation in the history of turn-based games. But what was sacrificed in exchange? There's no campaign. There's no in-depth scenarios. No in-depth random events. You can only trade certain items and techs back and forth no matter what. Do you think this is a coincidence? No random civil wars based on certain criteria? No war-causing assasinations? No crusades? Not even once in a long while? I suspect that there were a lot of concepts and features that Civ IV would have had if it didn't have multiplayer.
To me it does seem Civ4 is geared more toward multiplayer (maybe a little too much) more than any other civ. (P.S it nice to know Soran is given Brad programming hints in making GalCiv2.)
While I like civ4 multiplayer I have to wonder what the cost in SP games.