Hellenism Salesman
King
Warning: Long, very subjective categorizations inbound. This was partly a personal experiment.
Looking back on base-game Civ VI, I have no issues with the civilization choices overall, but the different victory types each had an inclination to... weren't very well spread out.
The obvious next step is to do the same for each expansion, beginning with the miscellaneous DLC packs (Australia through Indonesia & Khmer).
Looking back on base-game Civ VI, I have no issues with the civilization choices overall, but the different victory types each had an inclination to... weren't very well spread out.
Base Game
- Leaders clearly geared toward Science victory: 1 (Saladin; we could argue Barbarossa but I feel he's too generalist)
- Leaders clearly geared towards Domination: 4 (Montezuma, Harald, Tomyris, Gilgamesh)
- Leaders clearly geared toward Culture victory: 9 (Teddy, Pedro, Qin Shi Huang, Victoria [this was back when she had museums], Catherine, Gorgo, Pericles, Mvemba, debatably Peter)
- Leaders clearly geared towards Religious victory: like... 4? (Saladin, Philip, Ghandi, and Peter)
- Leaders who are such generalists I have no clear spot to put them: 3 (Trajan, Barbarossa, Hojo)
- 1/20 or 5% of the base game leaders were clearly geared for Science
- 4/20 or 20% of the base game leaders were clearly geared for Domination
- 9/20 or 45% of the base game leaders were clearly geared for Culture
- 4/20 or 20% of the base game leaders were clearly geared for Religion
- 3/20 or 15% of the base game leaders were purely versatile generalists who specialized in no particular victory
Misc. DLCs
The obvious next step is to do the same for each expansion, beginning with the miscellaneous DLC packs (Australia through Indonesia & Khmer).
- 7 leaders were released in the misc. DLCs (John Curtin, Gitarja, Jayavarman, Alexander, Amanitore, Jadwiga, Cyrus)
- Leaders clearly geared toward Science victory: 0
- Leaders clearly geared towards Domination: 3 (Alexander, Cyrus, and Amanitore)
- Leaders clearly geared toward Culture victory: 2 (Cyrus and Jayavarman)
- Leaders clearly geared towards Religious victory: 2 (Gitarja and Jayavarman [I think? I haven't played enough Khmer to know their strengths])
- Leaders who are such generalists I have no clear spot to put them: 1 (John Curtin)
- Poland/too complex for me to understand their gameplan: 1 (Jadwiga)
- 0/7 or 0% of the misc. DLC leaders were clearly geared for Science
- 3/7 or approx. 42.9% of the misc. DLC leaders were clearly geared for Domination
- 2/7 or approx. 28.6% of the misc. DLC leaders were clearly geared for Culture
- 2/7 or approx. 28.6% of the misc. DLC leaders were clearly geared for Religion
- 1/7 or approx. 14.3% of the misc. DLC leaders were purely versatile generalists who specialized in no particular victory
- 1/7 or approx. 14.3% of the misc. DLC leaders was Poland
Rise and Fall
- 9 new leaders (8 of them being for new civilizations) were released in Rise and Fall.
- Leaders clearly geared toward Science victory: 2 (Good ol' Robert the Bruce and Seondeok)
- Leaders clearly geared towards Domination: 4 (Chandragupta, Lautaro, Genghis Khan, Shaka)
- Leaders clearly geared toward Culture victory: 0
- Leaders clearly geared towards Religious victory: 1 (Poor Tamar...)
- Leaders who are such generalists I have no clear spot to put them: 2 (Poundmaker, Wilhelmina)
- 2/9 or 22% of the RF leaders were clearly geared for Science
- 4/9 or 44% of the RF leaders were clearly geared for Domination
- 0/9 or 0% of the RF leaders were clearly geared for Culture
- 1/9 or 11% of the RF leaders were clearly geared for Religion
- 2/9 or 22% of the RF leaders were purely versatile generalists who specialized in no particular victory
Gathering Storm
- 9 new leaders (8 of them being for new civilizations) were released in Gathering Storm.
- Leaders clearly geared toward Science victory: 0
- Leaders clearly geared towards Domination: 2 (Matthias, Suleiman)
- Leaders clearly geared toward Culture victory: 4 (Wilfrid, Eleanor, Kupe, Kristina)
- Leaders clearly geared towards Religious victory: 1 (Mansa Musa, baby)
- Leaders geared towards Diplomatic victory: 2 (Wilfrid, Kristina)
- Leaders who are such generalists I have no clear spot to put them: 2 (Pachacuti, Dido)
- 0/9 or 0% of the GS leaders were clearly geared for Science
- 2/9 or 22% of the GS leaders were clearly geared for Domination
- 4/9 or 44% of the GS leaders were clearly geared for Culture
- 1/9 or 11% of the GS leaders were clearly geared for Religion
- 2/9 or 22% of the GS leaders were clearly geared for Diplomacy
- 2/9 or 22% of the GS leaders were purely versatile generalists who specialized in no particular victory
The New Frontier Pass
- 9 new leaders (8 of them being for new civilizations) were released in the New Frontier Pass. At the time of writing this, one of them has not been revealed, and thus, these statistics are partially incomplete.
- Additionally, NFP introduced two Persona Packs for two existing leaders, which I will be counting as new leaders.
- Well, Bull Moose Teddy exists, too
- This means that the NFP introduced 12 leaders in total.
- Leaders clearly geared toward Science victory: 1 (Lady Six Sky)
- Leaders clearly geared towards Domination: 4 (Simon Bolivar, Basil II, Hammurabi, Bà Triệu)
- Leaders clearly geared toward Culture victory: 3 (Menelik II, Magnificence Catherine, Bull Moose Teddy)
- Leaders clearly geared towards Religious victory: 1 (You can argue for Basil, though his inclination toward religion is mostly for the purposes of conquering)
- Leaders geared towards Diplomatic victory: 1 (Rough Rider Teddy)
- Leaders who are such generalists I have no clear spot to put them: 2 (Ambriorix and Kublai Khan)
- 1/12 or 8.33% of the NFP leaders were clearly geared for Science
- 4/12 or 33% of the NFP leaders were clearly geared for Domination
- 3/12 or 25% of the NFP leaders were clearly geared for Culture
- 1/12 or 8.33% of the NFP leaders were clearly geared for Religion
- 1/12 or 8.33% of the NFP leaders were clearly geared for Diplomacy
- 2/12 or 16.66% of the NFP leaders were purely versatile generalists who specialized in no particular victory
In Total
- Civ VI has 53 current leaders, but adding in 3 Persona Packs, we get 56.
- Note: In Gathering Storm, certain leaders were reworked to better fit the updated mechanics. So, since this is a total calculation of all of the leaders in their current state, I will be categorizing said leaders based on their updated abilities.
- Persona Packs will still be considered alternate leaders and listed separately from their regular counterparts for the purposes of this categorization.
- Leaders who can compete at multiple victory types while not being versatile enough to be considered generalists will be listed multiple times.
- Leaders clearly geared toward Science victory: 4 (Saladin, Robert the Bruce, Seondeok, Lady Six Sky)
- Leaders clearly geared towards Domination: 16 (Montezuma, Tomyris, Harald, Gilgamesh, Upadated/GS Victoria, Alexander, Cyrus, Amanitore, Chandragupta, Lautaro, Genghis Khan, Shaka, Matthias, Suleiman, Simon Bolivar, Basil II, Hammurabi)
- Leaders clearly geared toward Culture victory: 18 (Teddy [no persona], Bull Moose Teddy, Pedro, Qin Shi Huang, Black Queen Catherine, Magnificence Catherine, Gorgo, Pericles, Mvemba, debatably Peter, Cyrus, Jayavarman, Wilfrid, Eleanor, Kupe, Sweden, Menelik II, Bà Triệu)
- Leaders clearly geared towards Religious victory: 10 (Saladin, Philip, Ghandi, Peter, Jadwiga, Gitarja, Jayavarman, Tamar, Mansa Musa, Basil II)
- Leaders geared towards Diplomatic victory: 4 (Teddy, [no persona], Rough Rider Teddy, Kristina, Wilfrid)
- Leaders who are such generalists I have no clear spot to put them: 10 (Trajan, Barbarossa, Hojo, John Curtin, Poundmaker, Wilhelmina, Pachacuti, Dido, Ambriorix, Kublai Khan)
- 4/56 or 7.1% of the total leaders were clearly geared for Science
- 16/56 or 28.6% of the total leaders were clearly geared for Domination
- 18/56 or 32.1% of the total leaders were clearly geared for Culture
- 10/56 or 17.9% of the total leaders were clearly geared for Religion
- 4/56 or 7.1% of the total leaders were clearly geared for Diplomacy
- 10/56 or 17.9% of the total leaders were purely versatile generalists who specialized in no particular victory
Fun Facts
Here are some fun facts about the data. Note that we're considering the base game an expansion, since its the only catch-all term that fits expansions, DLC, and the vanilla game.
- The expansion with the most Science leaders was Rise and Fall with 2, beating out the base game by a single leader.
- The expansion with the most Domination leaders is a three-way tie between the base game, Rise and Fall, and the New Frontier Pass. Note that every expansion has at least 2 Domination leaders.
- The expansion with the most Culture leaders is the base game, with 9. It beats out the second place option of Gathering Storm by 5 leaders.
- The expansion with the most Religious leaders is the base game, with 4. It beats out the misc. DLCs by 1.
- The expansion with the most Diplomatic leaders is- unsurprisingly- Gathering Storm, with 2. It only narrowly beats out the New Frontier Pass, which only has one less.
- The expansion with the most generalist leaders is the base game, with 3. Every other expansion (excluding the misc. DLCs) has 2, though.
- The most common victory type among leaders is Culture. Domination comes in second place.
- The least common victory type among leaders is Science, though technically its tied with Diplomacy. I only give Science the edge because its available in every expansion, not just one.
- The base game has a leader majority made up of Culture leaders (9).
- Rise and Fall has a leader majority made up of Domination leaders (4).
- Gathering Storm has a leader majority made up of Culture leaders (4).
- The New Frontier Pass has a leader majority made up of Domination leaders (4).
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