What I mean is we don't want to start until/unless each team has a proper complement of players. It would help if the ones inclined to take various roles would voluntarily spread out among the teams.
Right, we don't want to start the game until each team has a proper complement of players. Makes sense. The trick, how to pull it off.
Here is one idea. I don't say it is the best or anything like that. It is based on initial player set up from the board game
Settlers of Catan.
First, we assume that those who have posted in this forum to date are the ones most likely to be active in the upcoming game. Good players, maybe/maybe not, but at least they have given some indication that they are interested. That is more than you get from the previous sign up lists.
Second, we determine how many teams. For this example, we go with six.
Third, some one gets the task of making a list of everyone who has posted in this sub-forum and how many times they have posted in the new threads (we don't count the sticky 'Needed Things'). We couldn't count those who voted in polls, only those who posted in those poll threads.
And for example, let's say the list looked like this:
(name / number of posts)
- Aa, 40 posts
- Bb, 38
- Cc, 34
- Dd, 31
- Ee, 31
- Ff, 30
- Gg, 29
- Hh, 29
- Ii, 29
- Jj, 25
- Kk, 20
- Ll, 20
- Mm, 20
- Nn, 18
- Oo, 16
- Pp, 15
- Qq, 11
- Rr, 10
- Ss, 5
- Tt, 5
- Uu, 5
- Vv, 1
- Ww, 1
- Xx, 1
- Yy, 1
- Zz, 1
Twenty-six founding players and six teams.
Fourth, we allocate/assign/designate the founding teams.
Here is where
Settlers of Catan initial set up comes into play. In that game, each person has two beginning pieces to put on the board. Everyone rolls two dice and the highest number goes first and then the player to the left of the first player goes second, etc. However, once the last player has placed their first piece, they then place their second piece and the order reverses, with the first player now placing his second piece last. Instead of a looping pattern (1 -> 2 -> 3 -> 4; 1 -> 2 -> 3 -> 4) this is a serpentine pattern (1 -> 2 -> 3 -> 4; 4 -> 3 -> 2-> 1).
The teams would be allocated in the same manner: Team A down to Team F, then Team F up to Team A; Team A down to Team F and so on, until all the founding players are placed.
This is how that would look:
- Team A
- Aa, 40
- Ll, 20
- Mm, 20
- Xx, 1
- Yy, 1
- Team B
- Bb, 38
- Kk, 20
- Nn, 18
- Ww, 1
- Zz, 1
- Team C
- Cc, 34
- Jj, 25
- Oo, 16
- Vv, 1
- Team D
- Dd, 31
- Ii, 29
- Pp, 15
- Uu, 5
- Team E
- Ee, 31
- Hh, 29
- Qq, 11
- Tt, 5
- Team F
- Ff, 30
- Gg, 29
- Rr, 10
- Ss, 5
Are the teams balanced? Hard to tell if their skills are balanced, but their activiyy-ness is pretty close.
- Team A
- Team B
- Team C
- Team D
- Team E
- Team F
(Four hundred seventy total posts and six teams; the average would be 78.3 posts per team. Here we range from 82 posts to 74 posts per team. So any one team is about active as any other.)
Fifth, this allocation is not set in stone. It gets posted and we give it a time span for these people to decide if they like the set up and allow team changes. But after that time is over, the founding teams are set; no changes. Once the founding teams are set the seperate team forums are created (?).
It is up to the teams to decide who gets to do what. Just because someone posted more often doesn't bestow any special status inside the team.
Sixth, once the founding teams are set, we allow people to join teams like they have before.
I'm not at sure we want to do things with this method. But it is one way to address DaveShack's desire for a proper complement of players.