NwabudikeMorgan
CEO
OK so this is actually two questions.
1) I assume that there is an amount of pressure needed to convert a non-believer into a follower, and could be done in such a way.
City has zero pressure to start with, after a set amount of pressure is accrued, by turns*pressure per turn, a citizen will become religious and so on.
So what is the the total accumulated pressure points needed to convert a citizen?
2) If a city is already religious, say is size 10, with 10 followers, and a new religion starts influencing it at a higher rate than it's own religion influences it, example, lets say there were 10 buddhist followers in the city and it is receiving +10 buddhist pressure per turn, then up pops Hinduism and by whatever means starts exerting +20 hindu pressure per turn on the city.
now this has me thinking, theres two ways you could code this:
a) Each religion gets followers equal to it's share of accumulated pressure.
So say Buddhism has 1000 accumulated pressure to start and then after 50 turns by the above pressures, buddhism will have 1500, and hinduism 1000, so 3/5 of the people would be buddhist and 2/5 hindu. or
b) Each religion gets followers according to the discrepancy of accumulated faith, and this is related to part 1 of this question because i'd need to know how much faith it takes to convert a citizen. so lets say in our example, same numbers, but lets assume it takes 100 faith to convert a citizen. so after 50 turns, buddhism has 1500 faith and hinduism 1000, so buddhism, being up by 500 faith, gets 5 followers, then they both have 1000 faith left so they split the remaining population. in this case if the city is still size 10, there would be 7.5 buddhists and 2.5 hindus, probably rounded to 7 buddhists and 2 hindus.
Whats the scoop?
1) I assume that there is an amount of pressure needed to convert a non-believer into a follower, and could be done in such a way.
City has zero pressure to start with, after a set amount of pressure is accrued, by turns*pressure per turn, a citizen will become religious and so on.
So what is the the total accumulated pressure points needed to convert a citizen?
2) If a city is already religious, say is size 10, with 10 followers, and a new religion starts influencing it at a higher rate than it's own religion influences it, example, lets say there were 10 buddhist followers in the city and it is receiving +10 buddhist pressure per turn, then up pops Hinduism and by whatever means starts exerting +20 hindu pressure per turn on the city.
now this has me thinking, theres two ways you could code this:
a) Each religion gets followers equal to it's share of accumulated pressure.
So say Buddhism has 1000 accumulated pressure to start and then after 50 turns by the above pressures, buddhism will have 1500, and hinduism 1000, so 3/5 of the people would be buddhist and 2/5 hindu. or
b) Each religion gets followers according to the discrepancy of accumulated faith, and this is related to part 1 of this question because i'd need to know how much faith it takes to convert a citizen. so lets say in our example, same numbers, but lets assume it takes 100 faith to convert a citizen. so after 50 turns, buddhism has 1500 faith and hinduism 1000, so buddhism, being up by 500 faith, gets 5 followers, then they both have 1000 faith left so they split the remaining population. in this case if the city is still size 10, there would be 7.5 buddhists and 2.5 hindus, probably rounded to 7 buddhists and 2 hindus.
Whats the scoop?