Tomice
Passionate Smart-Ass
Hi! I usually have my problems in the early game, but if I survive up to the medieval techs, I'm mostly safe and manage to achieve dominance fairly quickly.
For your information, I used to play on Emperor, but I took a long break from civ so I'm on King level again. Just that you know what we're talking about.
My question now is: How much is the worth of a free scout at start? Or a warrior/archer? (Guess it's obvious that a free worker means a lot). I'm thinking about giving myself a free scout and playing one difficulty grade higher, to have a more constant challenge. Do you think this could work out? How much do those starting units mean? And how much role do goody huts play, is the scout all about finding them or is he important even if we don't find many of them?
For your information, I used to play on Emperor, but I took a long break from civ so I'm on King level again. Just that you know what we're talking about.
My question now is: How much is the worth of a free scout at start? Or a warrior/archer? (Guess it's obvious that a free worker means a lot). I'm thinking about giving myself a free scout and playing one difficulty grade higher, to have a more constant challenge. Do you think this could work out? How much do those starting units mean? And how much role do goody huts play, is the scout all about finding them or is he important even if we don't find many of them?
bonus). As you get better at your new difficulty level, you can gradually position resources in less-favorable locations, until you're able to handle any start location without changes. It also feels less like cheating than giving free units, since it's just random luck if a resource appears on tile X or tile Y. 

I do all my "modding" through ugly, brute force core directory XML changes