Now, we all know maritimes are too powerful. Most people think simple removing their ally bonus and making their food always be 2 i the capitol, one in non-capitol good enough. But that is still not enough. Look at this. Suppose you had a most 10city empire, and decided to just stay that way for no reason. Maritimes are nerfed as above. Let's say you allied one city state near the beginning of the game and played that empire size for 300 turns. If you allied:
A cultural: You would get about one social policy (assuming you count the last policies price). More culturals, however, do not significantly increase the amount of SPs (4 might give 2).
A military: a half dozen crappy units (worth maybe 2 influence for a CS) and a half dozen good ones.
A maritime: 3300 food. (essentially 6600 gold or 3300 hammers if you choose if you think about it)
I think it's clear maritimes need an even further nerf. But you can't just nerf them to 2/3 food per city -.- So what do you do?
A cultural: You would get about one social policy (assuming you count the last policies price). More culturals, however, do not significantly increase the amount of SPs (4 might give 2).
A military: a half dozen crappy units (worth maybe 2 influence for a CS) and a half dozen good ones.
A maritime: 3300 food. (essentially 6600 gold or 3300 hammers if you choose if you think about it)
I think it's clear maritimes need an even further nerf. But you can't just nerf them to 2/3 food per city -.- So what do you do?