So, my first steps: I downloaded the Unity editor, couldn't start it, had to create a Unity account, so I could request a .ulf file with the manually created alf file, for manual activation.
Of course I should have installed Hub first but w/e. So I dl Hub, for the 3D template project that is the recommended starting point.
So then I create that sample project. Now I'm supposed to install that .git thing. Only I can't. To use anything .git, you need Git. So now I'm installing Git. Wish me luck. I feel like I need it.
edit: No luck, I miseraby fail at step Add AssetBundle Browser.
edit2: To make a change to PATH variable actually take effect, killing explorer.exe seems to be necessary. I'll try that later.
edit3: Ok actually I didn't have to restart explorer.exe, I just needed to quit Unit Hub - this little ****er doesn't shut down if you just close it, you have to find it hiding in the system try and tell it to shut down completely there.
edit4: So did get the Asset Bundle Browser, I changed 2 xml files that were txt files, dragged them both into the AssetBundleBrowser, tried Build .. . UnauthorizedAccessException even though I'm on Windows.
ok so then I'm just using the default output path. All I ever get is
edit5: Ok, I eventually I figured out I don't need to use that Unity project with all ripped assets in it to make my own Asset Bundles, I just need an empty Unity project for that. So, that big Unity project with the everything from AssetRipper, that is it just to look at the contents?
edit6: I do not enjoy Unity UI modding. Too much trial and error.