How to beat Civs to key early wonders on high difficulty

Wow, cmon dude this is an amazing starting location:) Growth tiles, loads of production, even a neighboring desert hill for Petra, Marble, settler-on-a-hill-at-a-river, and 3 copies of Wine for easy money. It doesn't get much better than this.
No surprise this was flagged as an Immortal game^^
 
Everyone: Thanks very much for the useful tips. Don't forget, while I missed the wonder I wanted, don't forget that I did eventually win, it probably just took longer than it should have. Victory around 323, because I didn't get Globalism until well into the mid 200s. I was #1 in Tech at the end of the game, despite the slow start; Russia had built the Apollo Program but I think I was the only Civ in the Information Era at end game.

You should have taken a FPT pantheon (in your case, Goddess of Festivals) if you wanted to play a religious game or Sun God (4 wheat in range of your capital!) if you wanted to accelerate your early game.

You're completely right, an FPT Pantheon would have been much more useful than a Food Pantheon for my strategy.

3 things:
2. You shouldn't be struggling to get any wonders on Emperor or below. It's a piece of pie if you grow your cities and improve your production tiles. I suggest you research classic starting strategies on this forum, such as Tabarnak's Tradition guide.

Some good things in here, but I can't sell Lux in the way he describes because this is BNW.

3. A guy called FilthyRobot made a comprehensive video on YouTube about looking for the 'skeletons' of wonders as they are being built. Learn to recognise them. Since I watched this video, I can get whichever wonders I want 95% of the time on Deity, since I learned not to 'want' what I can't have ;) For instance, when I build Colossus, I have a really good look before committing the hammers.

I'll check it out.

Ok, here's how I see it. I will list my points in the same order as in the screenshots:

1. Your science is really low for this point in the game and you're building temples whereas you should be buildings Libraries. Therefore no NC yet. You should have also built more workers. Having 5 of them instead of 3 is a big difference in the early game.

Yeah, I figured this out before posting the screenshots. I guess Granary pays off too late, better to get more tech first.

WRT workers: Is the idea to have one more worker than cities? I didn't want to spend time building any troops, so I didn't want to steal workers from China. Besides for much of the game I couldn't even find any, and by the time I did, China's military was too strong.

2. You don't really have much water resources around, and yet you teched Optics when you should have gone straight through CS and then to Education. Also I don't think you should have teched Construction if you don't plan on going into an early war, which was also a possibility.

I teched optics for embarked movement, because I was trying to take advantage of my leader power and spread my religion with Papal Primacy to more CSes. Allying Antwerp and Kathmandu rescued my happiness situation, but I agree this could have waited.

3. You capital is small-ish for turn 111. You are building a Coliseum even though you have a Lighthouse available and your happiness is plentiful.

Lighthouse wouldn't have helped in such a small city, but what I really should be doing is building NC, not Lighthouse. Or be farther ahead in Tech and building something else ;)

5. I think this is the biggest issue. You should ALWAYS finish Tradition before opening any other trees, Tradition is by far the strongest opening tree in the game and not only did you not get the finisher which is the best policy in the game, you also missed the bonus food to cap which would have made your cap even stronger.

I wanted to ensure I had unlocked Patronage to make Forbidden Palace, but I agree it could have waited. I certainly didn't need Consulates so early.

6. I dislike Papal Primacy, because it needs A LOT of effort to work, instead a gold generating founder would be much more useful.

It made allying CSes and taking control of the World Congress a ton easier and cheaper than it would have been without it. I had no military, I didn't need Tithe. I think it was a good decision given that I had already screwed up my Tech and NC; on the other hand it did become somewhat useless later in the game when I had already allied all the CSes, and I could have used the money.

That being said, do you happen to have a turn 0 autosave so I can try out this map and see how much stuff I'd get. I promise not to whack China :)

I'll check when I get home.

Well, this might not help you in your current game, but here's an alternative strategy for a successful wonder spamming game on Emperor.
1. Pick Egypt

I'm not interested in a strategy that only works with one Civ. I am not trying to spam every single wonder, just one key early synergistic wonder while I work on other stuff. A wonder like Oracle is nice, but ultimately not too painful if I don't get it. On the other hand, not getting CI as Brazil going for Culture victory is quite painful, or not getting Forbidden palace going for Diplomatic victory as any Civ.

In addition, in an OCC you just don't have to cramp settlers into your production queue. In an OCC you are also fine with a single worker you likely have stolen.

What does OCC mean?
 
You're looking at the wrong guide if there is mention of selling lux.

This is the one you want:

http://forums.civfanatics.com/showthread.php?t=523371

I'm not especially a fan, but the main point is that a lot of the fundamentals of the game that you seem to be missing out on will be covered in this strategy.

You might also want to try the NQ Map script as it generates maps that are a lot better than the default scripts produce. I wouldn't personally have continued the OP game because the dirt is just rubbish. Far too little production to make it much fun. I also hate being stuck on a peninsula.
 
You're looking at the wrong guide if there is mention of selling lux.

This is the one you want:

http://forums.civfanatics.com/showthread.php?t=523371

That guide is also out of date because Legalism is not in the Tradition line.

You might also want to try the NQ Map script as it generates maps that are a lot better than the default scripts produce. I wouldn't personally have continued the OP game because the dirt is just rubbish. Far too little production to make it much fun. I also hate being stuck on a peninsula.

FWIW it was Small Continents Plus with Legendary Start turned on.
 
The guide is not out of date in most important senses! My lord are you unreceptive!

The guide will show you the basics of growing your cities, which you have so far failed to do properly. It even says that to get around the change with legalism, you simply build a Monument second if your starting Warrior didn't find a culture ruin.

You know, it's strange to ask for advice then completely ignore or refute it. If you want to see how to play a Wonderwhoring peaceful game, there are scores of LPs that could help you as well. In my view, Acken is probably your best bet.
 
The guide is not out of date in most important senses! My lord are you unreceptive!

The guide will show you the basics of growing your cities, which you have so far failed to do properly. It even says that to get around the change with legalism, you simply build a Monument second if your starting Warrior didn't find a culture ruin.

You know, it's strange to ask for advice then completely ignore or refute it. If you want to see how to play a Wonderwhoring peaceful game, there are scores of LPs that could help you as well. In my view, Acken is probably your best bet.

Sorry, that was not my intent.

Thanks for all your help thus far :)
 
That being said, do you happen to have a turn 0 autosave so I can try out this map and see how much stuff I'd get. I promise not to whack China :)

I call BS here,$20 says you are kicking down her front door by t80. Once she hits machinery its not so much fun :(
 
If you build units and know how to move them and use them effectively, no AI is a problem on Emperor. Even if you have 25 Impis coming your way, kill 6-10 of them in a few turns and he'll want to make peace.
 
Do I take that bet? :lol:

(as much as it is easier, I'll try not to :) )

Well, since you play on Deity, you can make it a personal challenge to yourself to never be at war with another Civ EVER on this map. I was not, though I was at war with the nearest CS for exactly one turn. I did have to pay pretty close attention to what the Chinese were doing and bribe people to war them several times, though.

Perhaps that will make it enough more difficult for you to find it interesting on the easier difficulty ;)
 
I actually find that I'm even more aggressive playing lower difficulty, due to much smaller AI army, it's so easy to take tributes from CS and conquer neighboring cities. DoF is worth very little also, since they're very poor, and their tech rate is horrible for RA.
 
I'm a bit surprised you have problems getting Forbidden Palace. Even on Emperor, I get forbidden Palace at least 4/5 times I aim for it. The fact that it requires Patronage to be opened narrows down the field of contestants a lot, and usually you can have a Great Engineer hanging around at the start of the renaissance era to grab it if you don't hardbuild it (which I actually think is very doable).

Chichen Itza, on the other hand, is all but impossible. I get that one less than 1/10 games, and that's a wonder you always want if you get the chance. AI universally seems to love this wonder, and on emperor, chances are they'll get to Civil Service well before you do.

Generally, wonders that require a policy to unlock are doable on Emperor difficulty - with exception of Uffizi that always seems to go very fast, which is kind of bizar considering that AI almost never builds Sistine Chapel but this is a much better wonder imo. From my experience on Emperor (and I play a lot on Emperor, although with some mods) Pyramids can be done in almost every game, Statue Of Zeus in most game, Hanging Gardens is a bit hit or miss, Mosque Of Djenne in most games, Forbidden Palace in almost every game, Big Ben is 99 % certain (this one normally goes in modern era in most of my games), Louvre in almost every game, and Porcelain Tower is hit or miss. Other wonders you'll have a good shot at are Oracle (AI doesn't seem to favor this one that much), Mausoleum Of Halicarnassus, Sistine Chapel, Neuschwanstein and Eiffel Tower. Wonders you'll almost never get are Great Lighthouse, Terracotta Army, Chichen Itza, Notre Dame, Uffizi, Globe Theatre, Broadway, Himeji Castle and Red Fort; AI always seems to love these in my games, Great Wall and Great Library are doable but low chance of succes.
 
Here's some screenshots.

1. As you can see, the game is already won despite me being sloppy and forgetting to turn the era BEFORE the vote, now I had to wait an entire cycle. I won't, however, it's 20 turns of clicking next next next. Not this time :lol:

2. The state of my empire. A bit of a slow start since Liberty is all about spamming cities and eating a neighbor in the process, which I promised not to do, I just boxed her in culturally :D

3. I was top of all categories for the most part, eased a bit towards the end perhaps. I built next to no military, all of those were gifts.

4. Nothing unusual here, full Liberty + Full Patronage + Full Rationalism. Bought 3 scientists with faith, it was 3 too many :lol:

I didn't expect my religion to play a major role but it kind of did. North of the starting location is a really nice Petra spot so I picked DF in advance, I think I popped a faith ruin... I think Tithe would have been better even here, it's by far the strongest founder. Petra was built using the Liberty finisher GE on turn 85-ish. Since we said no wars, I had to make a worker myself, then buy one, then get a free one from Liberty and then two more from Pyramids. I made the Hali next to boost that quarry but perhaps its secondary use (gold each time you bulb a great person) was more useful. I kept getting beat to wonders though, I missed CI by 2, Globe by 3ish, Taj by 4. Probably would have done better using Tradition as I have more experience with it.
 

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Well, since you play on Deity, you can make it a personal challenge to yourself to never be at war with another Civ EVER on this map...Perhaps that will make it enough more difficult for you to find it interesting on the easier difficulty ;)

Well it's outside of my control to a large extent. Even if I build units to deal with the AI's aggression, sometimes when they pay each other to DoW, they will actually do it.

When I play peaceful, I usually play by 'KB27787' rules or something similar, which is where I don't ever bribe the AI to go to war, and actually prefer it if they never war with each other. This way my CVs can be really smooth because OB is never a problem.

I'll play the map (assuming no Map Packs) and see how many of the Wonders I can get. I won't bother with GL, but it's safe to say that I will be aiming for some combination of ToA, HG, CI and Petra. If I can get 3 out of 4 or more, I'll be happy.

The map requires map packs, so I can't play, sorry. My advice: if you want to be able to share your maps, delete the map packs from your PC. They are completely useless.
 
The map requires map packs, so I can't play, sorry. My advice: if you want to be able to share your maps, delete the map packs from your PC. They are completely useless.

I didn't even know I had them, I just bought the "complete" game in some steam sale last year.
 
Restarted using a Tradition variant, managed to get HG, CI, FP and Petra. I gambled with Oracle because I wanted Secularism out of it but I was 3 turns short :(

Advice for this map is to pick Sun God, it will make your capital insanely big.

However, not sure I like the map script much, everything is kind of too spread out
 
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