How to beat Settler, Chieftain, Warlord

Best guide on the forum, but still has too many long words and not enough pictures to keep my interest up :D

Needs more Venn diagrams.
That can be arranged ;)
Spoiler :
VennJoke.jpg

:D
 
Cottages are a bit too much overkill for settler.

* Tech chariots
* Kill all AI

If you are going for a domination win, it's different

* Tech chariots
* Kill all AI except one
* Build stonehenge
* If barbs, build great wall
* Build settlers, around 30 is a good number
* Win domination
 
Put everything on autobuild/autoimprove/etc, shift click the two ending techs and just keep pressing next turn. Eventually you will win a space race. The only thing you'll have to do is repeatedly fortify and possibly promote-fortify new units, as well as automate workers. Oh and send your settlers to blue circles.

To summarize:
press F, A, and sometimes B, but mostly Enter

As for moving up to Noble, you might occasionally want to consider sending the autobuilt units to an enemy city and taking it to keep them weaker. The AI will build you lots of catapults luckily.

For Prince and then Monarch, consider choosing what buildings and units are made. If the situation turns desperate, you could even tell a worker what to do.
 
This is great, I have no idea how to efficiently beat these levels. That is, I would probably overcomplicate things when simple measures would serve me the best.
 
Let me try.

Noble
Beeline Steel and build cannons.

Prince
Specialize cities.
 
He did in my first settler game (a hall of fame gauntlet on a duel map aiming for space race).

Because I had lots of cities with some axemen my power rating was much higher than his.

He asked to be my vassal at least 3 times, if I'd accepted I wouldn't have won a space race though since t was just me and him (would have been a conquest), so I had to turn him down.

Gandhi likes asking to be a vassal as well.
 
Put everything on autobuild/autoimprove/etc, shift click the two ending techs and just keep pressing next turn. Eventually you will win a space race. The only thing you'll have to do is repeatedly fortify and possibly promote-fortify new units, as well as automate workers. Oh and send your settlers to blue circles.

To summarize:
press F, A, and sometimes B, but mostly Enter

As for moving up to Noble, you might occasionally want to consider sending the autobuilt units to an enemy city and taking it to keep them weaker. The AI will build you lots of catapults luckily.

For Prince and then Monarch, consider choosing what buildings and units are made. If the situation turns desperate, you could even tell a worker what to do.

I nominate this for the best ;)
 
Put everything on autobuild/autoimprove/etc, shift click the two ending techs and just keep pressing next turn. Eventually you will win a space race. The only thing you'll have to do is repeatedly fortify and possibly promote-fortify new units, as well as automate workers. Oh and send your settlers to blue circles.

To summarize:
press F, A, and sometimes B, but mostly Enter

As for moving up to Noble, you might occasionally want to consider sending the autobuilt units to an enemy city and taking it to keep them weaker. The AI will build you lots of catapults luckily.

For Prince and then Monarch, consider choosing what buildings and units are made. If the situation turns desperate, you could even tell a worker what to do.

:lol:

For me

Settler: Build a Settler, Settle on either a metal or horse, build road, build units. Pwn.

Chieftain: Settle Bronze, build a few more workers, build Axe-chieftains, pwn

Warlord: Go with above, you will win after getting a warlord and promoting best unit to Cityraider3 or one to medic3.

Noble. All you have to do is to set a Great Scientist Pump in your capital, and specialize 2 cities. That is all you need to win. A Military Pump, the GS Settler Capital, and a Commerace city. These pumps are nearly interchangeable.

Prince: Specialize all cities as possible.

Monarch: Start Micromanaginb.

Emperor: All above, as well as set up a Globe Theater Pump, Spawn busting,, Co-ordinting whips.

Immortal: Ask the 'TheUinGroup'.TUIG

Diety: Ask God. Or, closer to early, Snatty.
 
Put everything on autobuild/autoimprove/etc, shift click the two ending techs and just keep pressing next turn. Eventually you will win a space race. The only thing you'll have to do is repeatedly fortify and possibly promote-fortify new units, as well as automate workers. Oh and send your settlers to blue circles.

To summarize:
press F, A, and sometimes B, but mostly Enter

As for moving up to Noble, you might occasionally want to consider sending the autobuilt units to an enemy city and taking it to keep them weaker. The AI will build you lots of catapults luckily.

For Prince and then Monarch, consider choosing what buildings and units are made. If the situation turns desperate, you could even tell a worker what to do.

FAIL!

I've actually tried this (Yes I was bored, but not bored enough to play marathon, so i selected quick instead).

I got a huge tech lead, but the production manager didn't want to build apollo program. Also, you miss techs like ecology this way. I went on to win a time victory, or at least so I thought, but around 2040 AD pacal surpassed me.... I just lost at settler! EPIC FAIL!
 
FAIL!

I've actually tried this (Yes I was bored, but not bored enough to play marathon, so i selected quick instead).

I got a huge tech lead, but the production manager didn't want to build apollo program. Also, you miss techs like ecology this way. I went on to win a time victory, or at least so I thought, but around 2040 AD pacal surpassed me.... I just lost at settler! EPIC FAIL!

Wow, now that's MEGA-boredom. :lol:
 
You're shirking.

Take us up to deity or I will with-hold 5 stars! NOW :whipped:

Lets get it all the way.

Settler,

Choose Catherine and Gandhi as opponent. Turn of barbarians choose pangea map and duel. Build settlers until you own the entire island now build warriors until you get enough population for a domination win.

Chieftain,

Choose Catherine and Gandhi as opponent. Turn of barbarians choose pangea map and duel. Build settlers until you own the entire island now build warriors until you get enough population for a domination win.

Warlord,

Choose Catherine and Gandhi as opponent. Turn of barbarians choose pangea map and duel. Build settlers until you own the entire island now build warriors until you get enough population for a domination win.

Noble,

Choose Catherine and Gandhi as opponent. Turn of barbarians choose pangea map and duel. Build settlers until you own the entire island now build warriors until you get enough population for a domination win.

Prince,

Choose Catherine and Gandhi as opponent. Turn of barbarians choose pangea map and duel. Build settlers until you own the entire island now build warriors until you get enough population for a domination win.

Monarch,

Choose Catherine and Gandhi as opponent. Turn of barbarians choose pangea map and duel. Build settlers until you own the entire island now build warriors until you get enough population for a domination win.

Emperor,

Choose Catherine and Gandhi as opponent. Turn of barbarians choose pangea map and duel. Build settlers until you own the entire island now build warriors until you get enough population for a domination win.

Immortal,

Choose Catherine and Gandhi as opponent. Turn of barbarians choose pangea map and duel. Build settlers until you own the entire island now build warriors until you get enough
population for a domination win.

Deity

Choose Catherine and Gandhi as opponent. Turn of barbarians choose pangea map and duel. Build settlers until you own the entire island now build warriors until you get enough population for a domination win.
 
^ Well golly gee, why not just outline a theology bulb AP win or tell everyone to play marathon :p.

Settings manipulation is one of the reasons I never bothered with HoF EQM. I can win standard deity what, 5% of the time or so? But if I were to cook settings in HoF, I could clear deity EQM pretty easily, and win the vast majority of the attempts. It gives a title, but not a lot of meaning X_X...although the true stopping point for it is whether or not abusing it in such a fashion is fun.
 
This is the funniest post I have ever seen. This inspired me, so when I have access to a machine, I will play a standard settler game and automate everything from worker builds to city builds and see if the RNG based logic can set the player up to win on its own. Time win for sure. Who knows, may be even culture win. :p :lol:
 
The same thing really is adaptable up to Deity.

1.) Log on to civfanatics.com and search the forums for posted Deity games.

2.) Load Civilization IV on Diety and mimic what you learned. If you run into difficulties, hunt down a elementary school kid and pick his brain for inspiration.

3.) Repeat step 2 until you are able to achieve victory with marginal reloading and NO world builder edits.

4.) Toast victory over Quarter Pounder w/Cheese and Diet Coke...In the land of the blind, the main with the fastest brain is King.

:scan:
 
i'm currently playing on noble difficult and struggling. i've yet to beat a map on my first try. i usually have to retry the map from 4000 B.C. at least 4-5 times before winning. i think i've got the hang of it now. here's my advice based on what i've learned so far

- only build workers, warriors, and settlers. chop the first couple, but dont remove all the forests in your military city cause those hammers will come in handy. absolutely no wonders, excpet maybe oracle and glib. no infra, except granaries. also only whip libraries if there is a food resource nearby so you can run scientists. those hammers are way better spent building up a massive army of doom
- settle near copper or iron, and then expand toward neighbor
- have at least one city for commerce, one city for military, and one for gp farm
- build and whip out axemen, you want a 2:1 ratio of axemen to your neighbors defenders
- trade some of your non military techs with your neighbor
- immediately declare war on this same neighbor and destroy, or at least severely cripple. i've never found a situation where not rushing early on has been beneficial at all. all it does is make it so that you have a strongly entrenched nuisance later on down the line.
- get construction
- build and whip out axemen and catapults, and possibly some spears if theyve got horse archers
- slaughter as many other neighbors as possible before medieval age and they get longbowmen which makes killing people ridiculously more difficult
- science slider will be very low at this point but thats ok cause you should have been using specialists and bulbing out techs
- now its ok to build infra, because waging war in the medieval period is a pointless exercise in futility. but mainly just whipping out markets in your commerce cities so you can up the science slider. keep pumping out units though so your neighbors dont get any funny ideas. especially monty, god i hate him.
- beeline liberalism, get printing press
- trade to backfill any techs
- get rifling, whip out rifles, slaughter remaining neighbors, who you should have completely out teched by this point
- by now you should have gotten calvary which will speed up the genocide
- once the continent is yours get state property so you stop bleeding money, and go for space race victory. i say space race cause i have a hell of a time doing naval invasions of the other continents. too much hassle.

this guide also works for cultural victory too. just whip out a few more temples early on, but make sure youre still focused on slaughtering the entire continent so they don't back stab you later (this happened on my 4th try for a culture victory with shaka - Pleased Qin still backstabbed and steamrolled me. on my 5th try I just killed him first). once that's done, then turn culture slider to 100% while your other cities run wealth. placate the guys on the other continents by giving in to their demands so they'll wage war on each other instead of you. its slow, and you won't win till the year 2000, but hey this is a noble guide, who cares.

TADA MY FIRST GUIDE! questions, comments, feedback?
 
Nationalism normally better than Printing Press - more expensive, on the way to military tradition, first crack at Taj Mahal, drafting. Astronomy good choice too. Printing Press can be bulbed with a scientist.
 
i'm currently playing on noble difficult and struggling. i've yet to beat a map on my first try. i usually have to retry the map from 4000 B.C. at least 4-5 times before winning. i think i've got the hang of it now. here's my advice based on what i've learned so far

- only build workers, warriors, and settlers. chop the first couple, but dont remove all the forests in your military city cause those hammers will come in handy. absolutely no wonders, excpet maybe oracle and glib. no infra, except granaries. also only whip libraries if there is a food resource nearby so you can run scientists. those hammers are way better spent building up a massive army of doom
- settle near copper or iron, and then expand toward neighbor
- have at least one city for commerce, one city for military, and one for gp farm
- build and whip out axemen, you want a 2:1 ratio of axemen to your neighbors defenders
- trade some of your non military techs with your neighbor
- immediately declare war on this same neighbor and destroy, or at least severely cripple. i've never found a situation where not rushing early on has been beneficial at all. all it does is make it so that you have a strongly entrenched nuisance later on down the line.
- get construction
- build and whip out axemen and catapults, and possibly some spears if theyve got horse archers
- slaughter as many other neighbors as possible before medieval age and they get longbowmen which makes killing people ridiculously more difficult
- science slider will be very low at this point but thats ok cause you should have been using specialists and bulbing out techs
- now its ok to build infra, because waging war in the medieval period is a pointless exercise in futility. but mainly just whipping out markets in your commerce cities so you can up the science slider. keep pumping out units though so your neighbors dont get any funny ideas. especially monty, god i hate him.
- beeline liberalism, get printing press
- trade to backfill any techs
- get rifling, whip out rifles, slaughter remaining neighbors, who you should have completely out teched by this point
- by now you should have gotten calvary which will speed up the genocide
- once the continent is yours get state property so you stop bleeding money, and go for space race victory. i say space race cause i have a hell of a time doing naval invasions of the other continents. too much hassle.

this guide also works for cultural victory too. just whip out a few more temples early on, but make sure youre still focused on slaughtering the entire continent so they don't back stab you later (this happened on my 4th try for a culture victory with shaka - Pleased Qin still backstabbed and steamrolled me. on my 5th try I just killed him first). once that's done, then turn culture slider to 100% while your other cities run wealth. placate the guys on the other continents by giving in to their demands so they'll wage war on each other instead of you. its slow, and you won't win till the year 2000, but hey this is a noble guide, who cares.

TADA MY FIRST GUIDE! questions, comments, feedback?

Don't want to de-rail the thread but I wouldn't have any type of standing army on noble. Just a few archers and walls, if necessary, waiting to enter a border city where you think they'll attack you. They're really not gonna take out those archers on noble. That could make all the difference in not wasting production.

If you're far behind in tech, learning to tech broker is like doubling your research, more than that on higher levels. Research a few techs up to aesthetics, trade for the rest of the Ancient & Classical techs, etc.
 
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