TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Attacko already made some settler guides. Something along the lines of building warriors and taking all the opponents out with them.
Sure.
Pangea Map.
Select Hyuna Capac.
Build Quechuas.
That's three lines, but then again I tend to ramble on.
It can actually backfire on levels where the AI doesn't start with Archery.
Archers are at worst superior defenders to warriors vs quechas on a hammer to hammer basis, unless you have cover (but you could just go shock so w/e). They are just not cost effective compared to warriors. For AIs that start with archers and get an increased production bonus, monarch + does NOT make quecha rushing easier (especially with more maintenance and AI tech rate). It's just that quecha rushing is the only version of the warrior rush that remains viable vs the AI. Do not confuse the two. Even with quechas, I'd prefer the target to have an equal amount of warriors vs archers.
quecha vs unfortified:
warrior 2.2 vs 2.5
archer 2.2 vs 2
quecha vs fully fortified
warrior 2.2 vs 3
archer 2.2 vs 2.4
So it is not true that archers are better at defending against quechas unless you have hill cities...
quecha vs fully fortified on a hill
warrior 2.2 vs 3.5
archer 2.2 vs 3.75
And seriously though the post should have included such obvious things as improve resources(for settler) and work improved tiles(for warlord).
Scout. Pop huts. Settle in place each settler, to earn time. Your cities should only build scouts until all is explored. Then build 5 workers, as well as 1 defender per city. You won.
My son wants to learn how to play civ. I think I'll give him this guide if I can get over the fear that his school work will go into the tank as he gets addicted.
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REX. Cottages!You are welcome to write your own guild to beating settler if you think you can do better.