How to get ahead?

Despo has penalties on food and shield production (limit 2 per square).

Monarchy lifts the penalties on food and shield production.

Republic goes a step further by doubling income with the trade bonus (any square already producing trade will produce 1 extra). However there is a cost in that your military costs more (at least in Conquests). Thus you need to adjust the sliders.

Why a ton of unhappiness? I think (if I remember correctly) Republic has no military police while Monarchy does. Thus you need more Lux and Marketplaces to keep people happy without that. Similar to Democracy which has no military police either while Commie does.

For me personally I used Republic all the time before Conquests and usually just skipped Monarchy.
In Conquests if I have any type of decent size military I just stay Monarchy until Commie or Demo.

Now if you play with Rise and Rule then I go from Republic to either Constitutional Monarchy or Absolute Monarchy. ;)

In all honesty what government you choose may differ from game to game so don't make your strategy count on a specific govt.
 
Idylwyld said:
Any reduction in starting point penalties can be considered a bonus. But you're right the numbers show a penalty under Despotism and a ground state under Republic. Still net effect is a growth in food production in irrigated tiles leading to more rapid population expansion leading to increased commerce available for research leading to a net growth in research pace.
Yes, but changing to any government gets rid of that penalty, not just republic.

But you research tremedously fast. Are you playing on accelerated production?
 
WW in Republic is pretty easy to contain. Lux slider at 10% will hold off WW for along time. Also should have at least 2-3 lux's by now, if not you are at war, get some. Marketplaces make thos lux's really work. You should already have temples everywhere, if not, get them. Then get Cathedrials. Try and get either JS Bach or Sistine (especially Sistine with Cath. in every city) and your happiness problem will pretty much go away. If WW starts to hit then declare peace and stay there about 20 turns and then you can go to war again for a long time.
 
this may be a little dangerous, but I usually play as americans with Kings. So, at the beginning I have a scout, Abe Lincoln, a worker and a settler. I've found that its best to send Abe and the Scout out early to scout and use the worker to increase my city to size 2 (after building a short road to the next city spot) (depending on resources around the city I might just plop him in there on turn 0) and build a settler. Abe has a 1.1.2 stats and usually fairs pretty well against spearmen and warriors. I've actually had him capture a city defended by a fortified spearman once. (experimenting). Usually takes two fights (3 if you're lucky) for your King to lose. So, scout around and once things get a bit dangerous use your 2 movement rate to bolt out and go back to the capital.
 
i've also noticed that when my King searches a hut it seems to be more likely to found a new city. don't know if that's just luck or what.
 
WW doesn't even start for several turns into a war. I line my units up at the AI's borders, declare war, take most of their cities, and can usually get a peace treaty before WW sets in. You can also sign a peace treaty and redeclare war next turn and WW will reset.
 
Hirachi Dinavo said:
You can also sign a peace treaty and redeclare war next turn and WW will reset.
And your diplomatic reputation will be ruined forever.
 
:cringe: you're right, ww decreases a few points per turn... it may take a lot to zero it...
EDIT: ah, the joy of monarchy! You lure the moron into re-declaring on you, and you take a lot of fine ww negative points... and the enemy collect ww :D
 
@rohili & SJ

I usually play monarch with accelerated production on. Yes, I know it's probably too easy but I like winning. Once I got used to accelerated production the normal setting just seems so damn slow.
 
Praetorian said:
You are probably correct, but I think that a new luxury should be added that will ease unhappyness..........MARIJUANA!!!

How about if it just should add corruption.
 
With my expierience, in truth despotism has the least corruption but a not so efficient labor force. Despotism isnt that bad as it looks.
 
RandomCiv3playa said:
With my expierience, in truth despotism has the least corruption but a not so efficient labor force. Despotism isnt that bad as it looks.
Your experience was probably that you used Despotism early game, so your undeveloped cities had low production, and low corruption (since there's not much to corrupt anyway), and other governments when your empire is developed, meaning more production and corruption. Then, if you switch back to Despotism, the corruption should go way up.
 
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