Not a modder myself, but EVENT_PROBABILITY_ROLL_SIDES in
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\GlobalDefines.xml
might be relevent.
You know for sure it's in python, mourndraken? Because that seems to contradict Sir Janus' suggestion? Just curious because I'd like to try that myself.
What do the event triggers have to do with the frequency determination? Seems like the former is driven by the latter, but that doesn't make them the same thing, right? Anyway even if it's python that doesn't preclude having a variable set in the xml, correct?
Lovely. The next step would be to prevent the "bad events" bias towards the human player. I will test game this during the next days. Raised the probability from 1 - 6 to 5 to 25 per cent.
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