Prestidigitator said:Saketh, I have found something that I believe is causing all the trouble, it's not bones, it's not anything, it is the 'Number of Skin Partitions'!
I discovered that all the civ4 graphics have a number in there, except for our custom made ones, which says N/A. In the max documentation I read that it said this handles how the shader works, so maybe that's why the shader wasn't working when there is no partitions!!!
Maybe that should solve the case! but the issue is how to create the Skin Partitions values, I'll see if I can keep them in the exported file from Blender.
I'd like to hear what you think Saketh, could that be the problem???
EDIT EDIT-
Yes everyone! now it's accepting shaders without crashing! I'll just need to learn how to add the skin partition thing without deforming the model!
EDIT EDIT 2-
So the guy didn't crash the game this time, but he was so badly deformed and was twisted beyond recognition! , but like I said, it all has to do with the skin partitions... I will update if my tries succeed.
Here is what happened..
View attachment 136893
That look like my first attempt that didnt work :