HOW TO: Import/modify/export LH

Oops, sorry. I didn't notice you had already mentioned that:wallbash: . It looks OK from here but you'll probably hear from me again when something else wants to be awkward. Cheers.

P.S. You should be proud of your English, it's near perfect!:clap:
 
1. I am having problems with nifskope. When I paste a branch into a new window, it merges with the orginal one. I can't put them apart - so that the old one is next or under the new one like in your tutorials.

2. I can't select a leaderhead in nifscope ( to make it green ) like you did. When I try to select it, it is white, and what is more I can't select the whole LH. Clicking selects only the parts I click on, and your screenshots show that all parts of the LH are selcted in green. How can I select all parts at once ???

3. After I managed to put it into the game, there is another problem. The new leaderhead body ( hannibal ) is static, and in the background I can see the shades and animations ( movements of his head, mouth etc ) moving behind the LH. They don't work together as they should. I have no idea how to make my modifications in blender being animated ? What I did in Blender was only removing the armour and hemlet, nothing else for the moment, though in the future I would like to make many more changes and still have it animated. I take it that your changed Cyrus was animated, but how exactly can I achive it ?

Thank you for help !
 
Ello, well I know a few things about Blender, modelling, and a little animating but I know nothing about NifScope and I was thinking we might be able to help each other out.... First of all I know how to get my models into Blender,change them and then export them but I do all of this without the skin for some reason Blender can't import or export skins on models but I was thinking y'all could show me how to skin in NifScope.

By the way does the Model you modified in Blender look deformed in NifScope or just when you run the mod?

Also did you check that there are no textures on the model in Blender and the materials is set to "Tex face"?

By the way blender uses quads for its models and not triangles, NifScope and Civ, and most games use triangles, maybe the problem is you are exporting your models with quads and Nif is trying to replace the quads with triangles..hmm well if thats true you should use the "Decimate" modifier in Blender to replace the quads with triangles.
 
1. I am having problems with nifskope. When I paste a branch into a new window, it merges with the orginal one. I can't put them apart - so that the old one is next or under the new one like in your tutorials.

I do not undestand waht you mean. When you paste a branch in Nifskope, it shoul be a new object that is appart of your Scene Root tree (0 NiNode). It should have a number (ex: 120 Ninode).

2. I can't select a leaderhead in nifscope ( to make it green ) like you did. When I try to select it, it is white, and what is more I can't select the whole LH. Clicking selects only the parts I click on, and your screenshots show that all parts of the LH are selcted in green. How can I select all parts at once ???

If your leader is white, it is because the textures (dds) are not in the same folder of your model (nif). In my tutorial I can select the entire body of the leader because his model is only a simple object but some leaders (like Hannibal) are made with more than one object. For example, Hannibal is made from 2 object, his body and the second is his helm, his pauldron and his gantlets. You have to make the process of the tutorial only for the object you have modified in Blender. If you have modified the two object, you'll have to make the process for the two objects

3. After I managed to put it into the game, there is another problem. The new leaderhead body ( hannibal ) is static, and in the background I can see the shades and animations ( movements of his head, mouth etc ) moving behind the LH. They don't work together as they should. I have no idea how to make my modifications in blender being animated ? What I did in Blender was only removing the armour and hemlet, nothing else for the moment, though in the future I would like to make many more changes and still have it animated. I take it that your changed Cyrus was animated, but how exactly can I achive it ?

Well, that is really strange :confused: I do not know how you managed to do this. Maybe if you upload yours files I can have a look at them
. .
 
Ello, well I know a few things about Blender, modelling, and a little animating but I know nothing about NifScope and I was thinking we might be able to help each other out.... First of all I know how to get my models into Blender,change them and then export them but I do all of this without the skin for some reason Blender can't import or export skins on models but I was thinking y'all could show me how to skin in NifScope.

By the way does the Model you modified in Blender look deformed in NifScope or just when you run the mod?

Also did you check that there are no textures on the model in Blender and the materials is set to "Tex face"?

By the way blender uses quads for its models and not triangles, NifScope and Civ, and most games use triangles, maybe the problem is you are exporting your models with quads and Nif is trying to replace the quads with triangles..hmm well if thats true you should use the "Decimate" modifier in Blender to replace the quads with triangles.

The model isn't deformed in the game. It's only deformed in a try to add the shaders but my nonshader model work fine in the game.

Blender can import and export the skin but it can read DDS texture of imported model. If you want to see your model textured in blender, you have to convert the texture format (dds) to a format that blender can read (like tga). The problem with the texture when you export the model from blender is that blender can only attach one texture on a model and civ have more. When you import a model in blender the default texture it have is teamcolor.bmp You will have to change this to the original texture in the texture button of your buttons bar to switch this to the right texture ( For example, swordsman_128.dds) If you do it correctly, your model will be textured in the game.

For the quads, I do not really know what it is. I touht it was the same things than triangles. I'm not an expert in the domain of the 3d, in fact I'm a bit noob. All I know on this subject is about Gamebryo objects and I learned it this year while playing with blender and Nifskope.
 
So I take it there is still no way to create shaded LH skins with Blender?

I understand the Scene Viewer program that comes with the CivIV Tools for 3DS Max can do it, but it no longer seems to work on my computer.
 
So I take it there is still no way to create shaded LH skins with Blender?

I understand the Scene Viewer program that comes with the CivIV Tools for 3DS Max can do it, but it no longer seems to work on my computer.

I think we would have to wait until the niftools guys created a new exporter script for blender.
 
I took Cyrus and everything is ok, but when I do the same thing with Hannibal he is not animated. He doesn't appear one under the other in the new window when I copy branch and then paste the branch, but they merge, I don't know if this is something that really matters anyways. Yes, I can upload the files soon, and you will see what the problem is. Thanks.
 
Look instead for *.FPK files. There is a utility in the utilities subsection here called pakbuild. That will help you extract the art files for the game from the FPK files you'll find.
 
It's very strange, but i haven't an option of importing NIF in Blender. Any ideas why does it happen?

UPD: Oh, what an idiot am I! I simply forgot to download import/export tools for blender.
 
What texturing program is needed? I'd wanna know exact name.

Almost all texturing program can be used.

If you want names, the most used is Photoshop.

Personally, I use PaintShop pro.

If you want a free one, try GIMP.
 
What exaclty are you loading in nifsope ? A modified model or a vanilla one ?
Neither first nor second. I load the program itself and get this message.
 
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