1. I am having problems with nifskope. When I paste a branch into a new window, it merges with the orginal one. I can't put them apart - so that the old one is next or under the new one like in your tutorials.
I do not undestand waht you mean. When you paste a branch in Nifskope, it shoul be a new object that is appart of your Scene Root tree (0 NiNode). It should have a number (ex: 120 Ninode).
2. I can't select a leaderhead in nifscope ( to make it green ) like you did. When I try to select it, it is white, and what is more I can't select the whole LH. Clicking selects only the parts I click on, and your screenshots show that all parts of the LH are selcted in green. How can I select all parts at once ???
If your leader is white, it is because the textures (dds) are not in the same folder of your model (nif). In my tutorial I can select the entire body of the leader because his model is only a simple object but some leaders (like Hannibal) are made with more than one object. For example, Hannibal is made from 2 object, his body and the second is his helm, his pauldron and his gantlets. You have to make the process of the tutorial only for the object you have modified in Blender. If you have modified the two object, you'll have to make the process for the two objects
3. After I managed to put it into the game, there is another problem. The new leaderhead body ( hannibal ) is static, and in the background I can see the shades and animations ( movements of his head, mouth etc ) moving behind the LH. They don't work together as they should. I have no idea how to make my modifications in blender being animated ? What I did in Blender was only removing the armour and hemlet, nothing else for the moment, though in the future I would like to make many more changes and still have it animated. I take it that your changed Cyrus was animated, but how exactly can I achive it ?
Well, that is really strange
I do not know how you managed to do this. Maybe if you upload yours files I can have a look at them