How to play deity properly?

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Chieftain
Joined
Mar 25, 2012
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3
I dont get it. When i played in prince or king levels, i would just wherever i want and thats it. In deity i need to restart like 5 times to get a "good position" (a city with one luxury, some bonus res, and i need to place the city on a hill).

And what should i do early? I do scout-worker-settler-worker-archers-horses when possible and then wait for war. Is this ALWAYS the way to go? How many cities should i control?


And i never build trading posts. I just dont know when its good to make a post and when its good to get a farm. Is there some ratio? Should i always build monument? Shall i make temples or graneries?

And what about the world? I play standard map size(comp cant handle other sizes) with 16 CS yet i always meet like 4 and NEVER meet a maritime. How mant scouts i need to maintain(my scout always turns to archer from ruins)?
 
Yes, you should always build a monument (unless perhaps you're France), as otherwise your cities won't expand their cultural boundaries. No, you shouldn't build temples, unless you're going for a cultural victory or you've taken organized religion. Granaries are more doubtful: build one if you need the extra :c5food: and not if you don't. You don't want your cities to grow bigger than they need to be.

You need to build trading posts, although not until the mid game. Early on you can afford to run a reasonable deficit, which you can finance by selling resources. I generally farm all irrigated plains/grassland and trading post all unirrigated, because economics usually comes after civil service but before fertilizer (also it's advantageous to work as many tiles as possible with at least one :c5gold: to get the bonus :c5gold: during golden ages).

Your build order looks a bit odd to me: too many workers, not enough settlers, too many archers, not enough warriors. Monument should be in there somewhere.
 
First of all, I don't play deity, but I play immortal
Definately check out Wainy's channel (wainyciv) and Maddjinn's channels on youtube, I learned a ton from them! :D
If you are playing a pangea, I would reccomend the scout scout monument start, its pretty solid and you get some great early scouting
About tp's...when you puppet enemy cities, I usually tp spam everywehere in the tiles that it can work and remove all farms so it won't grow as much
 
If you don't go for domination right of the bat using this strategy(deity example) you should concentrate your energy on getting the HS-PT combo with an early 2 cities NC strategy.

Feel free to add some cities after that if you can defend your territory long enough before the ren. era where you should be able to expand a bit more with the help of early rifles/cannons.
 
I do scout, scout, monument/worker. I bring my warrior home at about move 30 to deal with barbs. You need to scout like mad, you need the gold from CS's, the rewards from goody huts, and as many trading partners as you can find.
I prefer fewer cities to lots of cities, so I usually do granaries for extra pop. TP everything in sight, TP everything in a puppet, make a fort for one turn over the sheep pastures - basically starve the puppet down to minimal pop.
 
Diety...the version of Civ where you reload the map ten times. Get a good start and then get hit by 7 Greek warriors on turn 22. Reload map 10 more times. Save load over and over and do all the "wrong" things in order to maybe luck sack into a win. Not my cup of tea. Only a civ player willing to hit the reload button 1000 times will win on this difficulty.

Try winning on EmperorEpic/Huge map by score. Take whatever starting position the computer generates for you and accept all the bad things that happen to you. Much more fun. Sometimes its easy. Sometimes not so easy. Have to keep all the others 12 civs on a huge map from winning. President Washington can you build an empire WHICH CAN STAND THE TEST OF TIME?
 
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