Ghpstage
Deity
I guess it depends a bit on the playing style. I can imagine that hammers might be a more important consideration if you play differently than I do. Im not so much complaining about the later game anyway. I agree that protective at that point is fairly useful. However the problem is a different one. Ancient Archers are kind of pretty useless since there are a dozen better ways to fight early babarian attacks regardless if you clear the fog of war level up your attacking units or even build the great wall. ...
And thats exactly the reason why I consider Protective so utterly weak.
What difficulty do you play?
Do you just regenerate maps till you get metals?

-You do have a decent amount of free unit support before you need to start paying.
-The Great Wall is almost impossible to get on Emperor+ unless you practically start the game planning to build it. Even then its not guaranteed, not by a long shot.
-Warrior spawnbusting while effective, doesn't help if you have a particularly large open area like ice or an isolated island. I'd also argue warrior spawnbust will be less effective on difficulties where AIs expand slowly, the open areas are bound to create a few axemen...
-Getting metals isn't guaranteed.
-On higher levels, Immortal maybe Emperor, getting metals that aren't in your capitals BFC set up and getting a few axemen out before barbs become a threat is questionable.
-Even if you have horses, you still need something to stop the barb spears.
There are much better ways to deal with barbs, and I'd much rather not have to research archery early on, but PRO pretty much guarantees you can defend yourself against barbs. You don't even need huge numbers, just stick a few on hills and forests around your cultural borders and let the barbs suicide into them.
You can even promote those archers in creative ways! Drill 4 archers at 10XP are interesting (sounds like it would be very useful in MP!), promoting down the Guerilla line can be handy for any leaders archers (I know G2 archers are great at worker farming AIs!

Thus you are playing actually with one trait until at least Feudalism/Machinery. In comparision the other traits are benefical from virtually the beginning. And thats exactly the reason why I consider Protective so utterly weak.
What about AGG without early metals? Thats far more useless

You also have CRE that becomes pretty useless after a relatively short time.
You do get some benefits from PRO at least, even if you have metals, cheap, effective garrisons and the wall overflow

I mean what stands in the way of building an overly huge army with a relativly undeveloped empire and than use every conquered city to do the wall chop trick to have enough money available so that you can pay army maintainance and conquer everything (that is if the map has only one continent)
To be able to do anything like this you would need a massive investment in workers, and lots of micro to chop most of the trees in every city on specific turns. This would need stone too!
The maintenance would build up to levels that would probably be unsustainable pretty quickly besides, if you chop all the trees, whip your pop into all those walls and spend all your worker turns chopping your trees, what are you going to use to build enough units to conquer everything?

I really doubt this is a realistic proposal.
