stefanos85
Chieftain
- Joined
- Sep 21, 2009
- Messages
- 36
Thanks a lot!
Also I see you named your save "Nada", are you from a Spanish speaking country?
Nada is the dew on the side of a glass of water in Arabic.Thanks a lot!
Also I see you named your save "Nada", are you from a Spanish speaking country?
Im assuming your talking about taking buy civilians with faith one? I guess not, i just havnt had a Deity or immortal game yet where i didnt have to fight my way out of a box and had 15 to 20 citys by 100.If you can get harvest and a classical golden is there really any reason to wait until Feudalism for some heavier chopping?
Is the quickest still T151? If anyone has quicker, can you post the T1 save?
There was an aztec game just before r and f that was like t128 or something. Def sub 140.
I've noticed many city states are getting picked off before I have a chance to get to them. In my deity Pericles game I'm running, I had to protect Zanzibar from an early Egyptian rush, but of course other CS's on the other sides of the map were immediately wiped. Now in the late game, there's only 3 left. And with Amani doubling envoys to them (who the AI love to pick, usually first in my experience) it's only realistic getting 2 of them.rushing the culture tree to globalization then using the huge science multiplier from this policy to catch up on science. you should watch civtrader6 fast peaceful SV games on YT, you'll get a pretty good understanding of the strategy.
I've noticed many city states are getting picked off before I have a chance to get to them. In my deity Pericles game I'm running, I had to protect Zanzibar from an early Egyptian rush, but of course other CS's on the other sides of the map were immediately wiped. Now in the late game, there's only 3 left. And with Amani doubling envoys to them (who the AI love to pick, usually first in my experience) it's only realistic getting 2 of them.
How viable is the globalization method because of all this? E-Commerce is still fantastic, but I'm not sure how to still pull this off, considering how quickly they're being eliminated
In a peace game, you also have the chance to protect 1~2 city-states by using your overflow armies. For example, if you use the overflow from Agoge to complete Oracle (or Pyramid, AH, whatever), you will get a lot of slingers and warriors. Then use them to block AI's attack position. There are many CSs that are adjacent to the mountains or the oceans, don't need a lot of soldiers you can surround the CSs and prevent AI from taking them.I've noticed many city states are getting picked off before I have a chance to get to them. In my deity Pericles game I'm running, I had to protect Zanzibar from an early Egyptian rush, but of course other CS's on the other sides of the map were immediately wiped. Now in the late game, there's only 3 left. And with Amani doubling envoys to them (who the AI love to pick, usually first in my experience) it's only realistic getting 2 of them.
How viable is the globalization method because of all this? E-Commerce is still fantastic, but I'm not sure how to still pull this off, considering how quickly they're being eliminated.
Too many questions that it's hard to answer. I'll put a video played by @Rogue-star. Maybe video is more intuitive.
[R&F Australia peaceful SV without Harvest T151, Deity-All-Standard, Pangea]
T1~T51: https://www.bilibili.com/video/av20871792
T51~T151: https://www.bilibili.com/video/av21140303
He skipped a lot of district planning time in the middle. Planning icons: inverted triangle - city, circle - theater, rhombus - campus, cross - park
What I also find frustrating is the terrain is just not normal... it is optimal. I cannot watch anymore optimal recordings.No offense to the player, of course. It's just bad design.
Ah damn, I've got excited for a moment because I thought "without Harvest" meant without Magnus. But after watching the first 50 turns, it's nothing but building units with Agoge and use the overflow to build districts and wonders in 1 turn.
After unlocking Limes, it's the same thing again. Abuse Magnus, get universities in 1 turn etc.
This is so boring and broken :/
No offense to the player, of course. It's just bad design.