SecondGlance
Chieftain
- Joined
- Jul 19, 2006
- Messages
- 4
How do you take advantage of the no anarchy spiritual provides? To me, it seems totally useless because of the 5-turn-dont-switch-civics limit.
SecondGlance said:How do you take advantage of the no anarchy spiritual provides? To me, it seems totally useless because of the 5-turn-dont-switch-civics limit.
DaveMcW said:You also want Pacifism while you run Caste System, and a different religious civic to boost whatever you are pop rushing.
I find that I bounce around the civics a lot more when I am spiritual. I'll switch between Slavery and Serfdom a lot. Also going between OrgRel and Theocracy is a big plus as I tend to do infrastructure versus units in waves.SecondGlance said:How do you take advantage of the no anarchy spiritual provides? To me, it seems totally useless because of the 5-turn-dont-switch-civics limit.
Pantastic said:Have you ever lost a spaceship race by a few turns? Or just had a close space race? How many total turns of anarchy did you have in that game? Each of those turns of anarchy is one more turn you could have been working towards your space ship.
Plus with spiritual you can swap civics and religions on a whim. Swap to slavery when your pop gets high, do a bunch of whips, then go back to caste system, serfdom, or emancipation without any penalty. Pop to war civics like police state, nationhood, slavery, vassalage, or theocracy when you need it, then back to your builder civics once you have enough army; you never have to decide 'is it worth losing X turns to get the bonus on these units'.