Tomoyo
Fate
The following are funny rules of thumb. Can you tell I was bored?
One: A good article almost always uses bold for the headings of sub-titles.
Two: Most articles that use asterisks to highlight the headings are bad.
Three: Good articles tend to have a lot of s and s.
Four: Bad articles tend to have more s and s.
Five: Bad articles tend to use all caps more.
Six: Happy people write better articles.
Seven: In a good article, you never see the second post without scrolling. Even the short ones find some way to lengthen themselves.
Eight: No articles have the .
Nine: Most articles that have a very thinly spread layout, in an almost lectury way, are bad.
Ten: Good articles almost never have any outside quotations in the middle.
Eleven: List articles are only good if they use arabic numerals. Yes, that means 1, 2, 3, not one, two, three.
Twelve: Good articles actually have to do with civ3. D)
Thirteen: An article about a tiny point in the game is a bad article.
Fourteen: Good articles don't get moved.
Fifteen: Good articles have distinct paragraphs.
Sixteen: It is better to have an article than no article at all.
Seventeen: If the articles has a million colons in it, it is a bad article.
Eighteen: Any list article that stops on an arbitrary number is a good article - except for this one.
Please don't take this wrongly! I do not mean to imply that some articles are "good" and some are "bad". I just thought that I saw some patterns between well-written articles and those that are... well... not. All of them are just rules of thumbs, and as the rule of thumb of civ rules of thumb goes, "Most rules of thumbs are bad".
One: A good article almost always uses bold for the headings of sub-titles.
Two: Most articles that use asterisks to highlight the headings are bad.
Three: Good articles tend to have a lot of s and s.
Four: Bad articles tend to have more s and s.
Five: Bad articles tend to use all caps more.
Six: Happy people write better articles.
Seven: In a good article, you never see the second post without scrolling. Even the short ones find some way to lengthen themselves.
Eight: No articles have the .
Nine: Most articles that have a very thinly spread layout, in an almost lectury way, are bad.
Ten: Good articles almost never have any outside quotations in the middle.
Eleven: List articles are only good if they use arabic numerals. Yes, that means 1, 2, 3, not one, two, three.
Twelve: Good articles actually have to do with civ3. D)
Thirteen: An article about a tiny point in the game is a bad article.
Fourteen: Good articles don't get moved.
Fifteen: Good articles have distinct paragraphs.
Sixteen: It is better to have an article than no article at all.
Seventeen: If the articles has a million colons in it, it is a bad article.
Eighteen: Any list article that stops on an arbitrary number is a good article - except for this one.
Please don't take this wrongly! I do not mean to imply that some articles are "good" and some are "bad". I just thought that I saw some patterns between well-written articles and those that are... well... not. All of them are just rules of thumbs, and as the rule of thumb of civ rules of thumb goes, "Most rules of thumbs are bad".