Yes, I'm a bit of an outlier in that I'm a fan of Beyond Earth, w/ Rising Tide expansion. I frequently play for one of the affinity victory conditions, which requires building a wonder. If the human player refrains from invading some of the AI in the early game (before turn 150), I've observed the AI building their way to try to win. They are a mix of both, as
@pokiehl puts it, which I find enjoyable. Most of the game, the BERT AI follow the dictum, "Survive, Thrive, then Win."
Over in the BE forums, experienced players have described strategies for winning by domination in less than 150 turns, or less than 200 turns. My experience confirms that -- the AI simply cannot organize an empire to win by Contact or affinity victory before that, nor are any of the AI ever a threat to conquer all of the original capitals.
More relevant to this audience, I've seen Civ6 AI spread their religion far and wide, contending for an RV, and I've seen multiple AI accumulate 15 or more DV points, albeit well after turn 250 or 300. I would contend that the AI are immersive, engaging, and trying to win by building up their empire.... slowly. The human players are easily able to disrupt that building up process, due to military action.