How to recognise the capital

TimNewbie

Chieftain
Joined
Jun 18, 2010
Messages
33
Oh man...I have so many questions I have a hard time finding the answer to. Another from me again ;). One of my last games I was conguering some civs, but failed to attack the capital.... Not always is the REAL capital the capital, because the palace have been build in a later city. How can I be sure to attack the capital? It took me 5 distroyed German cities before it really was the capital and thus disstroying the German empire...
Manay thanx......again....
 
It has a big star surrounding the population number rather than a circle ;)

EDIT: Capturing the capital doesn't kill the civ off though, you get a new palace for free in one of the remaining cities. The original capital is usually a very good city though.
 
Doesn't it? But I distroyed the Malinese civ without distroying all cities.... Or am I mistaken....
 
You are mistaken.

If every remaining civ is your vassal though that counts as a conquest victory.
 
Ha...I'm not sure what you mean be all these capitals. There's only 1 capital per civ and it will have a star on the city bar as opposed to a circle for all other cities. You have to destroy all a civ's cities to destroy the civ- unless you the the option on called "Require Complete Kill" in which case you have to not only destroy every city but also every unit.
 
Alright then! Thanks a lot! I really was mistaken.... I think I got confused. I have played CIV on the PS3 and in that game you only needed to capture the capital. It was the first time I played Civilization, but after playing the MAC version I found that PS3 is really childish when it comes to Civilization.
 
Hehe, civilization revolution has a victory that only requires to capture the capitals indeed. But that is not the case in CIV IV. CIV IV has a lot more indepth gaming, but CIV Rev is a lot of fun for sure. Welcome to the serious gaming.
 
@Killroyan
Revolution is a lot of fun, but darn easy compared to the PC/MAC editions. So off to distroying ALL cities in stead of just the Capital :)
 
Don't forget that building the Forbidden Palace or Versailles in a city can make it a "semi-capital".
 
Yeah Tim, you can't compare the highest level of CIV REV to this game. In this game at the highest level you will get trashed like there is no tomorrow (in my case :)) What I do wonder about though is why the hell Ghandi in CIV REV is so damn agressive. In all my games where he shows up we end up duking it out. Annoying not so peacefull person :p

@JFleme: Hehe, yeah I consider CIV IV a lot more serious then CIV REV. CIV REV I play with my feet on the table, a drink in my hand and half of my brain turned off and you can still win it (get to combustion asap, get tanks, conquer the world). With CIV IV you have to plan a lot more. I need a lot more brain capacity ;)
 
Haha, you're right. Civ Rev is far too easy. Just had my first win at Chieftain with Civ iv, don't even bother to go up to the highest levels here. Hope to go two levels up at best. There's simply too much to keep track off. It's much nicer this way though. Easy wins are so boring. Any chance you know how to stop growth in a city? What button do I need to push. It seems like people here see more options in the city screen than I do ;-). Oh, and a second thing, how do I whip citizens? Thanx!
 
Any chance you know how to stop growth in a city? What button do I need to push. It seems like people here see more options in the city screen than I do ;-).

You can manually do it by clicking on the squares you want the population in a city to work, or click them off that tile, and just balance it so that the town's growth is stagnant. Failing that, there is a button to avoid growth in the bottom right hand corner of the city screen (to the left of the mini-map)

Oh, and a second thing, how do I whip citizens? Thanx!

You have to be using the slavery civic, and it is the red arrow in the bottom right, left of the mini map
 
Just like in CIV REV you need certain techs to get different civics. In this case bronze working enables slavery. Press f3 to get to the civics screen, click on slavery and then revolution and voila 1 turn of anarchy and after that whip away. At normal speed 1 point of population equals 30 hammers. So an axeman of 35 hammers (if I am not mistaken) will cost you 2 population. So it is better to invest some hammers and then whip. If you have more hammers invested, say 12, in the axemam, the overflow of 7 hammers will go into your next build.

In the city screen in the right corner you can specialize cities. You can turn auto governor on and off, max food/hammer/coins, avoid growth etc... Just hoover your mouse over it and you will see what the buttons will do. Avoiding growth is normally only good if you don't have enough happies but I hardly use it. If I get :mad: then I use the whip :)
 
If you use the avoid growth button for a city set an alarm on your watch or something to remind you to go back to the city and turn it on at some point. I can't tell you how many times i have hit avoid growth early in the game and let far too many turns go by before going back to the city to check on it.
 
There's so many better things you can do rather than hit that button though.
 
To add to Peppe and PS's points just above, Tim, I think what they are referring to here is that, although there is an "avoid growth" button in the city screen, there may be better options to "stagnate" the city and actually have it be more productive. Here is an example.

Say you have a city that is Size 5 and has reach it's happy cap (5 or 6 happies). This city has some good food resources like corn, pigs or wheat. Also, you have built some mines on hills and also a library. So at size 5 you have 5 citizens working tiles. 3 citizens are working corn, wheat pigs and 2 are working mines. The corn, wheat and pigs are providing a very nice food surplus here. So while clicking on the "avoid growth" button will stop this city from going to size 6 and creating unhappy citizens. What we are saying here is to make your city more productive while the food is less of a concern. So switch one of the citizens working a food resource to working a mine or run a science specialist or two, or work an extra cottage for commerce. Decrease the amount of food worked and increase the amount of hammers, beakers or commerce while this city can't grow anyway.

Another option is to use the whip to prevent growth as this provides production too. Just balance this to the unhappiness you will get temporarily.

Once you find additional happy options like HR, Rep or hook up/trade or happy resources, you can adjust your city accordingly.
 
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