How to use Dog Soldiers...?!?

in MP the dog soldier rush can be underwhelming. Most players will tech archery before you get to them with dog soldiers. At that point, you are basically going to try to delay them, not kill them, because they may need multiple archers to defend their workers and their city.

If you send one dog soldier to someone, they need 1 archer for the city, cannot use a warrior. Then, if they need to improve on flat land, they need 2 archers.

So 2 archers equals 32 hammers (on quick), while one dog soldier equals 23 hammers. That is the best-case scenario for the defender, they may need to spend 48 hammers.

So then, while your dog soldier is disrupting them you build another settler, possibly close to them, to further the invasion. Then send some more units to distract, possibly include chariots, or swords, etc. To eventually take them over you will need superior production, meaning more cities, and then there's a good chance you may have to wait it out until catapults.




But as for defense, dog soldiers are very, very good. You are basically guaranteed to never get overwhelmed in the early game (protective archers guard against chariots, then your dog-soldiers can counter attack and kill if needed, although with roads you can usually choose to be the attacker).
 
in MP the dog soldier rush can be underwhelming. Most players will tech archery before you get to them with dog soldiers. At that point, you are basically going to try to delay them, not kill them, because they may need multiple archers to defend their workers and their city.

If you send one dog soldier to someone, they need 1 archer for the city, cannot use a warrior. Then, if they need to improve on flat land, they need 2 archers.

So 2 archers equals 32 hammers (on quick), while one dog soldier equals 23 hammers. That is the best-case scenario for the defender, they may need to spend 48 hammers.

So then, while your dog soldier is disrupting them you build another settler, possibly close to them, to further the invasion. Then send some more units to distract, possibly include chariots, or swords, etc. To eventually take them over you will need superior production, meaning more cities, and then there's a good chance you may have to wait it out until catapults.




But as for defense, dog soldiers are very, very good. You are basically guaranteed to never get overwhelmed in the early game (protective archers guard against chariots, then your dog-soldiers can counter attack and kill if needed, although with roads you can usually choose to be the attacker).

You can do all this just to harass them into not expanding in your direction, if that is a helpful approach in a given game.
 
I disagree with the OP's strategy for a dog rush. In multiplayer, as stated previously there is a fairly high likelihood of you encountering archers. This likelihood increases dramatically with each passing turn; so, spending time on barracks and another dog soldier seems silly to me. A worker and ONE dog soldier should be all you use to dog rush. If your opponent doesn't have archers it doesn't matter if your dog has city raider or not; he's going to slaughter however many warriors he comes across.

If your opponent does have archers I doubt 2 dog soldiers with city raider are going to be of much use since it's pretty easy to get a second archer out as soon as you see the dog soldiers coming. And I don't particularly like dog soldiers for choking as they're slow and 2 archers can kill one dog soldier if it moves onto a flat. It's like trying to choke with a holkan, it just doesn't make a whole lot of sense to me.

I will say though that much like the Jaguars of Aztecs the Dog soldiers of the natives makes a solid psychological tool against your neighbors. The more neighbors you have that go for early archery the better it is for you as their workers will now be behind on building useful tile improvements.
 
Maybe I missed it above... how useful is a second city in Monarch+ SP? How useful is a barracks in Monarch+ SP?
 
I'm pretty sure the whole SB strategy should be get some dogs out in the field and earn promos. Find your neighbors and decide which one to attack.

Meanwhile tech to swords then up to feudalism via monarchy. Then tech gun powder via education. Only take decent city sites and stress building units.

Strike your enemy when you have a decent force of dogs and swords and keep on going until you cant go anymore.

Then turtle and go for any victory. This should work on emporer.
 
I went with Unrestricted ldrs and Played Native America with Churchill then you have the Dogs and The SUPER GOOD Archers to back them up. Because of the Totem Pole giving +3 XP and Protection giving City Defense and Drill and the -25%XP to boot. This is a Very powerful combo, once you get Feudalism your able to field Longbows at essentially level 7 promotions if you get drill 4 4-7 First Strikes - 60% collateral damage taken they are a force to be reconded with, Same for Xbows and even Gunpowder Units!
 
If you're going for that early of a rush you don't need the barracks. Simply start building/chopping them asap or the AI will have more archers and more culture.
 
Sorry to revive a 2 year old thread. I played SB on emperor and it was a disaster... Let me explain.

My neighbor was washington and I land-locked him with one city 10 tiles away from my capital leaving him with only 3 crappy cities.

Then went for bronze working and was aiming for construction for the catapults, however war broke out.

Gandhi founded Buddhism and Pacal founded hinduism. They spread their religions dividing the continent in 2 factions (Churchill, Pericles, DeGaulle where also around). I was with Pacal and Washington with Gandhi. Washington declared on me out of nothing even tough I had the exact same power rating.

I went to the nearest city with about 10 Dog Soldiers (I know the thread speaks of a rush, but it was mentioned that with cats it can also work) The cats where on the way but I thought that I could take a city until they arrived.

Washington had 4 archers and a wall in a plains terrain. Guess what? I didn't kill a single archer! I expected I would lower the health on every archer with one DS each and then kill them with the remaining 6.

I quitted that game with one lonely Dog Soldier that I didn't want to throw into the slaughter fest because he had killed tons of barbarians for me at the beginning of the game... sigh.
 
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