in MP the dog soldier rush can be underwhelming. Most players will tech archery before you get to them with dog soldiers. At that point, you are basically going to try to delay them, not kill them, because they may need multiple archers to defend their workers and their city.
If you send one dog soldier to someone, they need 1 archer for the city, cannot use a warrior. Then, if they need to improve on flat land, they need 2 archers.
So 2 archers equals 32 hammers (on quick), while one dog soldier equals 23 hammers. That is the best-case scenario for the defender, they may need to spend 48 hammers.
So then, while your dog soldier is disrupting them you build another settler, possibly close to them, to further the invasion. Then send some more units to distract, possibly include chariots, or swords, etc. To eventually take them over you will need superior production, meaning more cities, and then there's a good chance you may have to wait it out until catapults.
But as for defense, dog soldiers are very, very good. You are basically guaranteed to never get overwhelmed in the early game (protective archers guard against chariots, then your dog-soldiers can counter attack and kill if needed, although with roads you can usually choose to be the attacker).
If you send one dog soldier to someone, they need 1 archer for the city, cannot use a warrior. Then, if they need to improve on flat land, they need 2 archers.
So 2 archers equals 32 hammers (on quick), while one dog soldier equals 23 hammers. That is the best-case scenario for the defender, they may need to spend 48 hammers.
So then, while your dog soldier is disrupting them you build another settler, possibly close to them, to further the invasion. Then send some more units to distract, possibly include chariots, or swords, etc. To eventually take them over you will need superior production, meaning more cities, and then there's a good chance you may have to wait it out until catapults.
But as for defense, dog soldiers are very, very good. You are basically guaranteed to never get overwhelmed in the early game (protective archers guard against chariots, then your dog-soldiers can counter attack and kill if needed, although with roads you can usually choose to be the attacker).