Lord Lakely
Idea Fountain
In GS, several of the Civs have received small buffs that made them slightly better: Egypt for instance is stronger because of their flood damage immunity, the Tsikhe aids Georgia's culture game (who have previously received zero bonuses towards CV), Russia and Japan have immunity to Blizzards and Hurricanes respectively.
While all these bonuses are nice and in character, some of them don't go quite far enough for me. I've seen other also complain about certain civs needing better buffs or nerfs.
So, here's a topic where you can post which adjustments you would make the the Civilization 6 leaders, in order to balance them out and make them roughly equally good.
Note that this IS NOT a redesign topic. This topic is about either adding a small bonus or nerfing an OP ability, so that each Civ becomes good (but not too powerful) under most circumstances.
Without further ado, this is how I would buff the following civilizations:
Canada: Last Best West gives Canada a Free Worker for cities settled on Tundra or Snow.
China: First emperor allows Qin to finish Canals and Dams with builder charges.
Eleanor: Court of Love also provides +25% album sales from Rock Bands.
Egypt: Cleo's trade bonuses scale with alliance level, River district & Wonder production bonus is 20% and also applies to buildings.
France: Wonder Construction bonus is +25%, not +20%
Germany: Frederick can levy the troops of Suzerainless City States, at double the normal cost.
Greece: Pericles gets a free promotion on Galleys, Gorgo on Hoplites.
Georgia: Strength In Unity provides free Ancient Walls in every city.
India: 'Satyagraha' provides -1 Food and +1 Production and Faith from Pastures.
Khmer: Holy Sites on a river generate +1 Great Prophet point.
Mali: Instead of a production nerf, Mali's units and buildings are 50% more expensive to build and their mines provide the standard production, plus 2 Gold (double gold if on a resource)
the Netherlands: 'Grote Rivieren' decreases the production and maintenance costs of flood barriers by 50%
Scythia: Kurgan provides tourism equal to the intrinsic gold + faith output after Natural History.
Spain: 'El Escoreal' provides full loyalty in the first city Spain conquers on a foreign continent.
No Changes: (Game mechanics are good enough imo): America, Arabia, Australia, Aztecs, Cree, Hungary, Inca, Japan, Korea, Macedon, Maori, Mongolia, Nubia, Ottomans, Phoencia, Persia, Poland, Rome, Russia, Sweden, Zulu
Abilities that are flawed by design and should be overhauled or replaced: England (WotW/Pax Britannica), Kongo (Entheusiastic Disciple), Scotland (Bannockburn), India (Dharma), Netherlands (Radio Oranje), Norway (Knarr/Stave Church/Berserker), Georgia (Glory to the World, Kingdom & Faith), Sumeria (Epic Quests/Adventures with Enkidu), Mali (Songs of the Jeli)
How would you change the existing Civs? Post yours here
While all these bonuses are nice and in character, some of them don't go quite far enough for me. I've seen other also complain about certain civs needing better buffs or nerfs.
So, here's a topic where you can post which adjustments you would make the the Civilization 6 leaders, in order to balance them out and make them roughly equally good.

Without further ado, this is how I would buff the following civilizations:
Canada: Last Best West gives Canada a Free Worker for cities settled on Tundra or Snow.
China: First emperor allows Qin to finish Canals and Dams with builder charges.
Eleanor: Court of Love also provides +25% album sales from Rock Bands.
Egypt: Cleo's trade bonuses scale with alliance level, River district & Wonder production bonus is 20% and also applies to buildings.
France: Wonder Construction bonus is +25%, not +20%
Germany: Frederick can levy the troops of Suzerainless City States, at double the normal cost.
Greece: Pericles gets a free promotion on Galleys, Gorgo on Hoplites.
Georgia: Strength In Unity provides free Ancient Walls in every city.
India: 'Satyagraha' provides -1 Food and +1 Production and Faith from Pastures.
Khmer: Holy Sites on a river generate +1 Great Prophet point.
Mali: Instead of a production nerf, Mali's units and buildings are 50% more expensive to build and their mines provide the standard production, plus 2 Gold (double gold if on a resource)
the Netherlands: 'Grote Rivieren' decreases the production and maintenance costs of flood barriers by 50%
Scythia: Kurgan provides tourism equal to the intrinsic gold + faith output after Natural History.
Spain: 'El Escoreal' provides full loyalty in the first city Spain conquers on a foreign continent.
No Changes: (Game mechanics are good enough imo): America, Arabia, Australia, Aztecs, Cree, Hungary, Inca, Japan, Korea, Macedon, Maori, Mongolia, Nubia, Ottomans, Phoencia, Persia, Poland, Rome, Russia, Sweden, Zulu
Abilities that are flawed by design and should be overhauled or replaced: England (WotW/Pax Britannica), Kongo (Entheusiastic Disciple), Scotland (Bannockburn), India (Dharma), Netherlands (Radio Oranje), Norway (Knarr/Stave Church/Berserker), Georgia (Glory to the World, Kingdom & Faith), Sumeria (Epic Quests/Adventures with Enkidu), Mali (Songs of the Jeli)
How would you change the existing Civs? Post yours here
