I have a suggestion after yesterday's public FFA - stop "rage AFK!"
(away from keyboard)
If a player stops activity: no unit moves, no tech selections, no building selections, etc, their turn timer gets reduced to a very small number until they start activity again.
It is very frustrating on the higher turns to have to wait for an AFK player's clock to run out every turn... last night in turn 120 the remaining players agreed to scrap because the guy who had the most "points" declared himself the winner 2 hours ago and we never heard from him again... game was set to "complete kills" as well so it would take HOURS to erradicate him.
I know some players who have to leave for a few moments can automake their workers, fill up their building queues and select a higher tech so their civ is not idle, so not all AFKs are malicious. But we get punished for them.
I am sure the NQ group would ban such an individual, who essentially "quit." I didn't play an NQ game yesterday because I could not commit to a long game.