TheDS
Regular Riot
Cities have a radius of 3 tiles, slow units move 2 hexes, archers can shoot 2 hexes away... sounds to me like maps will be much larger than in the past.
I think they're going for larger maps again. They went the other way with civ4, but that game made a leap to 3d and had a lot of new features cramped in. The result was that it felt more compact and I for one felt it lost something. With larger maps there should be a greater sense of exploring and experiencing a world with different civs in contrast to the gamey feel civ4 had.
Cities will cover more terrain than before and units will cover greater distances per turn than before. There won't be as many units, but they also are exclusive in a single tile, so you're armies will be more spread out.Explain how behemoth maps like in Civ 3 would work then? (which contain something like tens of thousands of tiles)
Without Increasing city numbers to half a thousand per map to avoid vast stretches of nothing.
While Having very expensive 1 tile only units. Not enough units to do much with here on a gargantuan 50000 tile map.
It doesn't make sense to even think the game is setup that way... not gonna happen.
They are not going in reverse of Civ 4... back to Civ 3.They are still going in the direction past Civ 4 into the realm of something semi-Civilization like.
Tom
Cities will cover more terrain than before and units will cover greater distances per turn than before. There won't be as many units, but they also are exclusive in a single tile, so you're armies will be more spread out.
And, it's what the ideal size of map that's important, and hopefully that will be larger than in civ4. Do you believe that's unlikely?
Why wouldn't there be a reason?! There's more room for battles and making use of new tactics. You have to have more room for resources if they're used up when building units. There's a greater sense of exploration, even if the units move faster on flat ground they still may not see that far or be able to cross all terrain, etc.Thank you.. that is my point. The ideal map size will be Civ 4 huge proportions most likely. Anything vastly larger like a Civ 3 huge map (which dwarfed Civ 4 huge) would mean... even if your cities cover more area with their borders, that still equals vast amounts of empty terrain. Some or all units move 2 hexes, they can travel the empty tracts of land quicker. If Civ 4 players want half a thousand cities again, great... but this is also something I doubt they will do, after all the Civ 4 praise for getting rid of them.
There is no point to do that, just to have a bigger map for no reason. Hoping for something that doesn't fit with what they tell us doesn't make it make any more sense.
Tom
Why wouldn't there be a reason?! There's more room for battles and making use of new tactics. You have to have more room for resources if they're used up when building units. There's a greater sense of exploration, even if the units move faster on flat ground they still may not see that far or be able to cross all terrain, etc.
There can be larger oceans separating the civs... the world doesn't have to be explored around 1 AD.
I think you're too focused on the earlier iterations of civ and their features to see the possibilities of the new features and concepts here.