huge problem with sages

daladinn

Prince
Joined
Aug 23, 2006
Messages
435
i was playing aroudn the other day and noticed taht great sages and prophets have a huge issue with them. the tech that they can be applied to are all borked up. i am not sure if its a matter of flagging the right techs or not but the game seems to think that the religious techs are more important for a sage. if you try and sac a sage atm for tech it will choose philosophy , the way of's , then priesthood ... only after those will it even consider the arcane tree.

anyoen else notice? or know of a fix? i jsut want sages to do thier job...
 
Yeah, that is kind of strange.

I usually use my GPs for structures and specialists, and only RARELY swap them for beakers (once, when rushing the Order, IIRC), but I have noticed that the techs offered are strange.
 
Okay, sages will be changed to prefer magical techs in 0.16.
 
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