They could at least call it Etemenanki.Maybe they should add the Tower of Babel as a wonder you can build.

They could at least call it Etemenanki.Maybe they should add the Tower of Babel as a wonder you can build.
Or the person who builds it can see other city names in their actual language.Oh, yeah. I was trying to state I agreed with you, haha... Oops.Yeah, I don't really understand the correlation between the Tower of Babel and Humankind as well. Maybe they should add the Tower of Babel as a wonder you can build. You could get free Settlers.
Maybe they should add the Tower of Babel as a wonder you can build.
well, HK will definitely not be a Civ6 killer in the wonder art department. The Hanging gardens of civ6 are quite possibly the most gorgeous thing I’ve ever seen.The Hanging Gardens wonder in Humankind is of that typical Ziggurat-plus-gardens design. So technically you can view it as Tower of Babel.
Even if civ did get an era before the Ancient Era, I still think the fundamentals should be the same. You would still pick your civ and leader before the game starts. You just would have a longer wait time before your capital city is founded.Well, given that you choose cultures for each era, it only makes sense to have a proto era where you can scout for a starting location and inform what culture to go for. You wouldn’t want to pick a culture like Harappans without a nearby river, for example.
The little food race is a good way to resolve that inherent system of first come first served culture picks.
this is fundamentally to Civ’s approach of having one Civ for the whole game- although the way civs are designed in 6, letting you scout a large area before choosing your Civ would break a lot of the risks built into choosing before the game starts.
Even if civ did get an era before the Ancient Era, I still think the fundamentals should be the same. You would still pick your civ and leader before the game starts. You just would have a longer wait time before your capital city is founded.
The Maori already have a similar ability already, but making the idea applied to land would be interesting.
well, HK will definitely not be a Civ6 killer in the wonder art department. The Hanging gardens of civ6 are quite possibly the most gorgeous thing I’ve ever seen.
Yeah. Watching the wonders be built in a cinematic is so majestic, especially if you have a lot of improvements and districts nearby.well, HK will definitely not be a Civ6 killer in the wonder art department. The Hanging gardens of civ6 are quite possibly the most gorgeous thing I’ve ever seen.
Not saying this will happen with Humankind, just saying that making original games is really hard work. That's why Humankind is the first game I've pre-ordered ever, since competitors to Firaxis have it extra hard trying to break into the market and they need support.
Humankind also doesn't have a wonder construction animation, even though the wonder will have a construction visual every turn. FXS surely has a larger art department (for instance, every improvement has 2 sets of animations, and every building have a distinct visual in the district) and doesn't have many art constrains Amplitude currently has.
well, HK will definitely not be a Civ6 killer in the wonder art department. The Hanging gardens of civ6 are quite possibly the most gorgeous thing I’ve ever seen.
Despite that Humankind has shown to have a lot more cultural distinctions in its units, Japanese musketeers are wearing conical hats and Sengoku style uniforms. The Korean musketeers also looked different from the Japanese ones. Civ musketeers are still for the majority wearing the same European outfits. Norse 'Great Swordsman' look distinctly Viking and use two handed axes.!
That's true, but one of the reasons I'm looking at Humankind as a potential replacement for civ6/7 with some hopes is that the Endless Legend core AI had been modded in a Community Patch.Endless series games and good AI? Uhhh...I think you're letting your disappointment with civ 6 cloud your memory a bit here. The AI is awful in those games (and this is the majority opinion of the playerbases).
No, sadly, I made a criticism on amplitude forum about that, all great swordmean will have a greatsword. Even the Norse ones.
But yes, the clothings change. But I'm not sure than it's always accurate. Like the Khmer great swordmen don't have enough protections for an heavy infantry. Or the elephant units are debatable (some not really emblematic of the culture (the Mughal canon elephant is more emblematic of Burma) or wrong aesthetic (the siamese one don't have the westernized uniforms and accurate machine gun, sort of fantazied mix of the OG siamese elephant aesthetic with the one of Haw Wars).
Well, like I explained in the related thread, an heavy infantry is not about carrying a greatsword, but having a good armor whatever is your two-handed weapons. So it need an interpretation for late medieval plate armors for Aztec and Khmer, or for Ghana (it's rather easy, just look heavy equipement of Mali Empire). In first openDev, Khmer greatswordmen were in skirt, without hips protections for exemple, it's wacky. And having a Khmer holding an european two handed sword is not really immersive.
I really hope it's in work in progress, and I always cross my finger for having some cultures with two handed axes, for the norse. I spammed the discord with it.
If I recall correctly, in the Stadia OpenDev developer stream, the Amplitude devs said specifically that their biggest art constrain is about unit visuals. They provided an example along the lines of "the Olmec (or Maya) spear throwers are still using the visual of normal archers".
Not a lot of 4x game developers having the art resources and budgets FXS has, and I fully understand that if Amplitude cannot achieve the same level of artistic details (cf. Paradox Studio don't even really care about visuals and animations).
Despite that Humankind has shown to have a lot more cultural distinctions in its units, Japanese musketeers are wearing conical hats and Sengoku style uniforms. The Korean musketeers also looked different from the Japanese ones. Civ musketeers are still for the majority wearing the same European outfits. Norse 'Great Swordsman' look distinctly Viking and use two handed axes.
As for buildings all 60 base game cultures have unique 'town centre' districts the closest thing Civ has is its palaces which were shared a lot between civs until later expansions where they started to hand out unique palaces. However even now I think some civs still share palaces such as Russia and Georgia and I think Rome, Greece and Macedon all still use the same palace. Humankinds city centre districts I think are also more ambitious than Civs palaces they make a large impression some have even been mistaken for wonders!
If I recall correctly, in the Stadia OpenDev developer stream, the Amplitude devs said specifically that their biggest art constrain is about unit visuals. They provided an example along the lines of "the Olmec (or Maya) spear throwers are still using the visual of normal archers".
Not a lot of 4x game developers having the art resources and budgets FXS has, and I fully understand that if Amplitude cannot achieve the same level of artistic details (cf. Paradox Studio don't even really care about visuals and animations).
I guess I'm basing it on my assumptions. Yes, I will probably buy both as well (also taking into account Civ VII) but I will probably only play one of them, depending on the one I find the most entertaining. The question is, if Humankind will be a Civ VI killer and if I find Humankind to be more entertaining I will probably not come back to Civ VI. I did not buy NFP because I couldn't see any added value to the Civ I personally was hoping for, so I don't think much is needed to tip me over to a new strategy game that has a "civ feeling" to it, since I still love the franchise but has become a bit dissapointed about the directions Civ VI DLCs have taken. I mean, once I've found interest in a new game in a same genre I tend to abondon older titles.
I'm not saying Humankind will be better. I actually strongly doubt it will be at release. But if it is (or becomes) I will probably only play the best of the two.
Firaxis has the exact opposite experience: beyond Earth had extremely similar gameplay to civ5, without the historical factions, and it went poorly. Historical factions are free worldbuilding, just like the nintendo characters in super smash bros don't need exposition because players presumably already know who they are.Based on the history of the Endless games, Humankind won't be anything like as good as Civilization. Endless Legend was a cult phenomenon because of its well-written story quests, worldbuilding and distinctive factions. It was not a very deep game as a 4x, and while Civ's difficulty level has declined with each entry since at least Civ V it still isn't as easy as Endless X (and for all the complaints about Civ's AI, it's much better than the Endless games' while handling more AI-complex mechanics). It was very accomplished for a relatively small studio, to be sure, but don't confuse the rapturous cult following for Amplitude games with mass appeal. I suspect Amplitude is squandering its greatest asset with a history-based 4x where they don't get to design the world or the factions and if it has to directly compete with Civ on gameplay merit alone I strongly suspect it will fail.