I can't read everything so I have two quick questions
1) Do we know how are 6 eras named and what periods of history do they roughly cover?
2) If I play as Malinese and switch to Americans, do all my units turn white?![]()
Okay so here's my best shot at trying to predict 10 civs for each of 6 eras. Let me tell you, it's real pain for last two eras.
BRONZE
Egyptians, Nubians, Hebrews, Minoans, Hittites, Sumerians, Harappans, Chinese, Olmec, Whatever Andean Civ
CLASSICAL
Babylon, Assyria, Persia, Greece, Rome, Celts, Ethiopia, Maya, India, Phoenicia
MEDIEVAL
Koreans, Khmer, Arabs, Aztec, Inca, Byzantium, Swahilli, Mongols, HRE, Vikings
RENAISSANCE
Turks, Mughals, Burmese, Japanese, Ashanti, Spain, Portugal, Russia, France, England
INDUSTRIAL
Germany, Italy, Belgium, Austria-Hungary, America, Mexico, Brazil, Japan, Netherlands, Zulu
MODERN
Australia, Canada, Nigeria, Ghana, Kenya, Pakistan, Malaysia, Algeria, Finland, Poland
We actually know all the BA civs if everything we have read from various articles is correct:
Hittite
Egyptian
Olmec
Babylonians
Assyrians
Harappans
Mycenaeans
Zhou
Nubians
Libyans
Oh. So I actually managed to get them 60% right despite not reading articles. I proposed Some Andeans, Hebrews, Sumer and Minoa. Instead we get Babylon, Assyria, Mycenae and Libya.
Mycenae/Minoa and Sumer/Bab+As are close enough anywayand I was not too attached to the idea of first era Andean civ anyway. The real surprise though is... Libyans?!
(I am also slightly disappointed by yet another company not having balls to add Ancient Israel civ to the game)
As per my simultaneous edit: I think Libyans don't make sense unless they are beginning a line of connected northern Sahara civs.
Since Humankind have been announced, I'm trying to design how this could be implemented for my mod:My position would be that it might not be that tough to execute, but it would be hard to Market.
To keep 'France' as an example, and 4000 BCE approximately as a Start Of Game date, you could start playing as Armorican, Cardium, Chasseen, or Artenacian, each basically a semi-nomadic group that harvests animals and some plants (grains, fruits) but doesn't farm, ride, or build permanent cities yet.
The problem, obviously, is that no one outside of a University-level Archeology class has ever heard of any of those groups. Identification of the gamer with his 'Civ' is going to be a Major Stumbling Block, but I think it could be leaped with graphics that distinguish each group and, even as far back as 4000 BCE, a singular 'Trait' that distinguishes each.
Armoricans could even have their own anthem:
"Armorica, Armorica, Mother Earth will nurture Thee
And Crown Thy Head with Beer and Bread
and Standing Stones from Sea to Sea . . ."
Let's not get too 'academic' about the Start: by definition, it being Prehistory and Preliterate Cultures, there will necessarily be a lot of SWAG ("Scientific Wild-Ass Guessing") involved in selecting 'Traits', even just one each, for these culture groups.
Start of Game would have to come in two flavors: IF you want to play as France (eventually), your starting position would be as one of those groups and not, say, the Yamnaya (proto-Indo-European pastoralists) and your starting surroundings would be (in Civ terms) Grasslands with Woods, a few Plains, hills, plenty of 'wild' grains and fruits and game to 'harvest', and a relatively temperate Climate (no Desert or Tundra in sight).
If, on the other hand, you want to see what you can build (Freestyle Start?), you would get a Starting Position, and then be given a selection of 'tribes/groups' from which to pick whose 'Traits' are suitable for that position, so that, starting on wide plains with cattle/sheep and/or horses and some woods of in the distance and along the rivers only, you could select the Yamnaya and try to turn into the Lords of the Earth and Sky (Scythians, Huns, Mongols, Uighur, Lakotah - there are numerous possibilities, but no certainties at the Start) - or, possibly, become one with the Earth only when Mother Russia eventually comes out of the woods and stomps you flat in the 17th century CE.
I vaguely recall that some old strategy game that introduced Libyans as one of playable civilizations...
One thing which fascinates me, anyway, is how it seems two BA civs are not 'India and China' but 'Harappa and Zhou'. Does it mean we get different 'incarnation' of India and China' among 10 civs every era? That would be actually very cool (and adequate to their historical crazy size and importance).
I guess it would look like
Zhou -> Han -> Tang or Song -> Ming -> Qing -> China
and
Harappa -> Maurya -> Gupta -> Mughals -> Maratha -> India
I can't read everything so I have two quick questions
1) Do we know how are 6 eras named and what periods of history do they roughly cover?
2) If I play as Malinese and switch to Americans, do all my units turn white?![]()
Ok I dont want to read all the previous pages if there is an answer but:
Are there leaders for the civs? Like some sort of leader screens like in civ or Endless legend?
Well put. I'm looking forward to seeing how this aspect plays out.Another thing I find appealing about HK's setup is that you don't know who you are going to play as. I have started many games only to realize that my map would have been perfect for some other civ.
So with HK you get a chance to look around a bit. See what the terrain looks like and how many other tribes are in your area. Then you get to pick a civ based what's there and what is available if other players picked first. It's both exciting and gives you informed agency. Maybe I want to pick a militaristic or trade civ if I have a lot of close neighbors or a peaceful agriculturalist if not.
I have to say this is something Endless Space 2 does very well. There is no point in the game where exploration ceases to be relevant, because in the late game you'll be looking for new sources of resources and luxuries. Also anomalies make exploration in ES2 very fun. So I hope to see this translate into HK.In the linked article, a dev says: "Exploration is one of the things that makes me dream the most. I love it. It has to stay relevant as long as possible. We have a lot of gameplay elements connected with this. To give you a hint, we always want you to feel like you’re the one who discovered the source of the Nile, or the Amazon Forest.”
Man, that is such a huge selling point for me. More actual, meaningful, exciting exploration is what I want!
I'd say Endless Legends/Endless Space style heroes is exactly what we're looking at.Lead Renown Figures: so there's a great person system. Based on the UI and the game design we've seen so far, it appears that Amplitude isn't going for the "every system is a bucket, fill the bucket win a prize" approach. So will they use the equivalent of great person points, or will there be other ways to earn great people? Note that in Endless Legends, great people were called Heroes (because fantasy), and could lead armies (as generals) or lead cities (as governors). Will the historical figures in Humankind stick to that approach?
Libyans are an interesting pick. Surprised they didn't go the route of Phoenicia in the Bronze Age over Libyans and then Carthage in the Classical Age.We actually know all the BA civs if everything we have read from various articles is correct:
Hittite
Egyptian
Olmec
Babylonians
Assyrians
Harappans
Mycenaeans
Zhou
Nubians
Libyans
I think there's going to be a Olmec>Mayan>Toltec>Aztec line and a Libyan>Numidian>Berber line as well as separate lines for England, France, and Germany. There may also be a Kievan Rus>Czarist Russia>USSR>Russian Federation line.
There doesn't seem to be leaders. Some have theorized that there are representatives (emissaries, ambassadors, etc) of civs for the purposes of interaction and diplomacy. The devs commented on doing placeholder voices for something.