CivLuvah
Deity
Since a lot of people are posting their OpenDev feedback in this thread, might as well follow their lead I guess. 
Just a disclosure that I haven't played the Lucy one as much as Victor because of medical circumstances. I played it three times before it's end, so the improvements section of this feedback might feel a bit off. Like I said, I played Victor 5 times now and I intend to play some more as much as possible.
- A major improvement, and one that I've been annoyed about since I was able to play the civics screen, is the slider. It's so much clearer where you are in the slider and what bonuses you get. Hovering over a civics choice will move the slider along the spectrum, and that is very helpful.
- The trade section in the diplomacy screen better illustrates where your exports are heading to and where your imports are coming in
- I like the stats screen at the end of the game
- Sometimes whenever I click on a notification for a treaty from another empire I've never met yet, it skips the introduction and gets on with the negotiation. I don't know if it's a glitch or on purpose, but it feels a bit off.
- The "culture chosen" notification is a bit confusing and vague. Whenever I try to locate the empire whose culture just changed, it led me to the culture selection screen rather than the culture in question. It also says, for example, “’Huns’ have reached the classical era into ‘Huns’”.
- It would have been better if the stats screen at the end would be a bit faster.
- Even though I've played Civilization multiple times, I feel that Humankind is better without a calendar. Usually, in Civ, I try to play catch up with the calendar so that I go from one era to the next in the same way in real history. However, when I played the Lucy OpenDev, I feel more relaxed knowing I can transition eras without any concern whether or not that transition is off (like going into Early Modern in 1500 rather than 50 CE). I hope there will be an option to turn it off.
- At some point I'm prompted to choose an irreligion civic, especially when my religion is the largest in the game... which doesn't make sense. I think a few historical steps have been skipped there. I hope the trigger for that civic choice would be fixed.
- I'm quite disappointed that I can no longer attach districts to resource extractors, garrisons or harbours; it would have been nice to make coastal/resource focused towns
- Why do independent people hate me? I tried to give them influence and money but they still see me as distrustful. Isn't it that when you give them lots of stuff they'll like you more? The ideology alignment is great, don't get me wrong. However I feel that there's something hidden there that prevents me from them viewing me more favourably, and I hope that gets fixed. Or maybe that's just me.
One final major point, I would say, and I would echo what has been said previously, is the pacing. For me, there are parts when the pacing is good. For example, in my last three playthroughs, I experimented with getting industrial tech and reaching the Early Modern period. Alas, I wasn't able to reach Early Modern before turn 149. In some ways, it's because my strategies and choices haven't been good, but (correct me if I'm wrong) if a normal game ends in 300 turns then I feel that the pacing to simulate history more or less is okay. There is that one caveat of technically ending the game with technology from the 60's.
In other parts, however, the pacing isn't good. I can see this especially in how I can't build my EU for my culture - or even create a proper standing army - until I'm at the cusp of transitioning from one era to the next. Production can be quite expensive at times, and I wouldn't have time to use my unit before I transition because of that.
Overall, like I said in previous OpenDevs, this feels like a complete game already, and props to the Amplitude team for that! However, I feel some fine-tuning should be made so that the game might become better. Keep up the good work as always!

Just a disclosure that I haven't played the Lucy one as much as Victor because of medical circumstances. I played it three times before it's end, so the improvements section of this feedback might feel a bit off. Like I said, I played Victor 5 times now and I intend to play some more as much as possible.

- Improvements and Good Stuff
- A major improvement, and one that I've been annoyed about since I was able to play the civics screen, is the slider. It's so much clearer where you are in the slider and what bonuses you get. Hovering over a civics choice will move the slider along the spectrum, and that is very helpful.
- The trade section in the diplomacy screen better illustrates where your exports are heading to and where your imports are coming in
- I like the stats screen at the end of the game
- Criticisms and Glitches
- Sometimes whenever I click on a notification for a treaty from another empire I've never met yet, it skips the introduction and gets on with the negotiation. I don't know if it's a glitch or on purpose, but it feels a bit off.
- The "culture chosen" notification is a bit confusing and vague. Whenever I try to locate the empire whose culture just changed, it led me to the culture selection screen rather than the culture in question. It also says, for example, “’Huns’ have reached the classical era into ‘Huns’”.
- It would have been better if the stats screen at the end would be a bit faster.
- Even though I've played Civilization multiple times, I feel that Humankind is better without a calendar. Usually, in Civ, I try to play catch up with the calendar so that I go from one era to the next in the same way in real history. However, when I played the Lucy OpenDev, I feel more relaxed knowing I can transition eras without any concern whether or not that transition is off (like going into Early Modern in 1500 rather than 50 CE). I hope there will be an option to turn it off.
- At some point I'm prompted to choose an irreligion civic, especially when my religion is the largest in the game... which doesn't make sense. I think a few historical steps have been skipped there. I hope the trigger for that civic choice would be fixed.
- I'm quite disappointed that I can no longer attach districts to resource extractors, garrisons or harbours; it would have been nice to make coastal/resource focused towns
- Why do independent people hate me? I tried to give them influence and money but they still see me as distrustful. Isn't it that when you give them lots of stuff they'll like you more? The ideology alignment is great, don't get me wrong. However I feel that there's something hidden there that prevents me from them viewing me more favourably, and I hope that gets fixed. Or maybe that's just me.
One final major point, I would say, and I would echo what has been said previously, is the pacing. For me, there are parts when the pacing is good. For example, in my last three playthroughs, I experimented with getting industrial tech and reaching the Early Modern period. Alas, I wasn't able to reach Early Modern before turn 149. In some ways, it's because my strategies and choices haven't been good, but (correct me if I'm wrong) if a normal game ends in 300 turns then I feel that the pacing to simulate history more or less is okay. There is that one caveat of technically ending the game with technology from the 60's.
In other parts, however, the pacing isn't good. I can see this especially in how I can't build my EU for my culture - or even create a proper standing army - until I'm at the cusp of transitioning from one era to the next. Production can be quite expensive at times, and I wouldn't have time to use my unit before I transition because of that.
Overall, like I said in previous OpenDevs, this feels like a complete game already, and props to the Amplitude team for that! However, I feel some fine-tuning should be made so that the game might become better. Keep up the good work as always!