Humankind Game by Amplitude

Since a lot of people are posting their OpenDev feedback in this thread, might as well follow their lead I guess. :dunno:
Just a disclosure that I haven't played the Lucy one as much as Victor because of medical circumstances. I played it three times before it's end, so the improvements section of this feedback might feel a bit off. Like I said, I played Victor 5 times now and I intend to play some more as much as possible. :)
  • Improvements and Good Stuff
- The UI this time is clearer and more streamlined, especially the battle UI. I especially like the UI that tells you you are about to cross a river, the side UI that tells you if you're close to earning a star, and that your culture's EU is indicated in the tech tree.
- A major improvement, and one that I've been annoyed about since I was able to play the civics screen, is the slider. It's so much clearer where you are in the slider and what bonuses you get. Hovering over a civics choice will move the slider along the spectrum, and that is very helpful.
- The trade section in the diplomacy screen better illustrates where your exports are heading to and where your imports are coming in
- I like the stats screen at the end of the game
  • Criticisms and Glitches
- I can't find the region names whenever a notification tells me something is happening to a certain region, or whenever I am on the diplomacy screen I couldn't really recognize what region I'm negotiating on or what region the grievance is.
- Sometimes whenever I click on a notification for a treaty from another empire I've never met yet, it skips the introduction and gets on with the negotiation. I don't know if it's a glitch or on purpose, but it feels a bit off.
- The "culture chosen" notification is a bit confusing and vague. Whenever I try to locate the empire whose culture just changed, it led me to the culture selection screen rather than the culture in question. It also says, for example, “’Huns’ have reached the classical era into ‘Huns’”.
- It would have been better if the stats screen at the end would be a bit faster.
- Even though I've played Civilization multiple times, I feel that Humankind is better without a calendar. Usually, in Civ, I try to play catch up with the calendar so that I go from one era to the next in the same way in real history. However, when I played the Lucy OpenDev, I feel more relaxed knowing I can transition eras without any concern whether or not that transition is off (like going into Early Modern in 1500 rather than 50 CE). I hope there will be an option to turn it off.
- At some point I'm prompted to choose an irreligion civic, especially when my religion is the largest in the game... which doesn't make sense. I think a few historical steps have been skipped there. I hope the trigger for that civic choice would be fixed.
- I'm quite disappointed that I can no longer attach districts to resource extractors, garrisons or harbours; it would have been nice to make coastal/resource focused towns
- Why do independent people hate me? I tried to give them influence and money but they still see me as distrustful. Isn't it that when you give them lots of stuff they'll like you more? The ideology alignment is great, don't get me wrong. However I feel that there's something hidden there that prevents me from them viewing me more favourably, and I hope that gets fixed. Or maybe that's just me.

One final major point, I would say, and I would echo what has been said previously, is the pacing. For me, there are parts when the pacing is good. For example, in my last three playthroughs, I experimented with getting industrial tech and reaching the Early Modern period. Alas, I wasn't able to reach Early Modern before turn 149. In some ways, it's because my strategies and choices haven't been good, but (correct me if I'm wrong) if a normal game ends in 300 turns then I feel that the pacing to simulate history more or less is okay. There is that one caveat of technically ending the game with technology from the 60's.

In other parts, however, the pacing isn't good. I can see this especially in how I can't build my EU for my culture - or even create a proper standing army - until I'm at the cusp of transitioning from one era to the next. Production can be quite expensive at times, and I wouldn't have time to use my unit before I transition because of that.

Overall, like I said in previous OpenDevs, this feels like a complete game already, and props to the Amplitude team for that! However, I feel some fine-tuning should be made so that the game might become better. Keep up the good work as always!
 
Not to be a downer, but I think I am going to take back my "I think the game is relatively bug free" comment earlier. Turn 101, can't progress during a battle. Finished my round and the AI is just sitting there. I walked away for 3 to 4 minutes and nothing. Can't progress further in the game. Second game in a row I think I am going to lose the ability to complete. Doubt I will be able to fill out the feedback at the end, because I cannot get there.

My processor is an Intel i7-9700(8 Cores), 32 gb RAM, and Nvidia GeForce GTX 1660 TI. I don't believe it's a hardware problem?
 
Not to be a downer, but I think I am going to take back my "I think the game is relatively bug free" comment earlier. Turn 101, can't progress during a battle. Finished my round and the AI is just sitting there. I walked away for 3 to 4 minutes and nothing. Can't progress further in the game. Second game in a row I think I am going to lose the ability to complete. Doubt I will be able to fill out the feedback at the end, because I cannot get there.

My processor is an Intel i7-9700(8 Cores), 32 gb RAM, and Nvidia GeForce GTX 1660 TI. I don't believe it's a hardware problem?

Not a hardware problem, IMO. Did you try saving and reloading? Exiting the battle?
 
Not to be a downer, but I think I am going to take back my "I think the game is relatively bug free" comment earlier. Turn 101, can't progress during a battle. Finished my round and the AI is just sitting there. I walked away for 3 to 4 minutes and nothing. Can't progress further in the game. Second game in a row I think I am going to lose the ability to complete. Doubt I will be able to fill out the feedback at the end, because I cannot get there.

My processor is an Intel i7-9700(8 Cores), 32 gb RAM, and Nvidia GeForce GTX 1660 TI. I don't believe it's a hardware problem?

Not an ideal solution, but if the battle isn't critical, maybe try re-loading an autosave and either running away or not initiating that battle? So that at least you can finish your game. Also, just to be certain, you have hit the End Round icon (or whatever it's called) to confirm that the Battle is waiting for input from the AI, and not you? I've found it easy to miss the one unit of mine that I wanted to leave in place and forget that I didn't tell it to do anything this turn, so I thought I was finished and I waited a while for the AI and then realized "oops, need to say I'm done".
 
Oh Great! Now we can start speculating about who isn't allowed to speculate because they are Amplitude VIPs.

Given the amount of pixels spilled on these forums about Humankind from its first announcement, though, not surprised that they 'recruited' from among the Fanatics for people to help hammer out the game . . .

I guess you could include me in as well! I got a message at the Games2Gether forums last week, and I inquired about it. Turns out it's the VIP program. I signed the NDA just yesterday and now I've just been made a VIP! Technically I still have to go to the G2G forums and make my presence known. That's why I've been reluctant to reply to the spoiler posted here.
 
Not an ideal solution, but if the battle isn't critical, maybe try re-loading an autosave and either running away or not initiating that battle? So that at least you can finish your game. Also, just to be certain, you have hit the End Round icon (or whatever it's called) to confirm that the Battle is waiting for input from the AI, and not you? I've found it easy to miss the one unit of mine that I wanted to leave in place and forget that I didn't tell it to do anything this turn, so I thought I was finished and I waited a while for the AI and then realized "oops, need to say I'm done".
Not a hardware problem, IMO. Did you try saving and reloading? Exiting the battle?
Thanks for the replies. I tried to save and reload. I tried autosaves back two turns. I tried exiting the battle several times. None of these fixed the issue.

Funny, you would think rolling back two turns would have done it, but although I could play again, due to ZOC and the War, I can’t get my units out of their position without the AI starting the battle. It eventually gets stuck again. I think it has something to do with terrain level and AI reinforcements.

I had a separate issue with a previous save where an AI vs AI siege went on for 20+ turns. I had to save the game due to life and when I tried to return to that save I was stuck in perpetual loading. None of the autosaves would load due to the AI vs AI siege occurring during each autosave, or so I suspect. It would be the only event that was active during each autosave.

i think I will roll back the current game with the battle issue further and see if I can avoid that battle altogether.
 
Spoiler :
There are other names for both... the leak shows for example a different name for the era 1 [redacted] as currently used, albeit not a good one. The era 6 one also used a different official name for some years.

Yeah I saw that leak as well and I am glad, as
Spoiler :
it leaves spaces for cultures where they may fit more easily. The naming is always solvable, there are a few options for that.
 
Thanks for the replies. I tried to save and reload. I tried autosaves back two turns. I tried exiting the battle several times. None of these fixed the issue.

Funny, you would think rolling back two turns would have done it, but although I could play again, due to ZOC and the War, I can’t get my units out of their position without the AI starting the battle. It eventually gets stuck again. I think it has something to do with terrain level and AI reinforcements.

I had a separate issue with a previous save where an AI vs AI siege went on for 20+ turns. I had to save the game due to life and when I tried to return to that save I was stuck in perpetual loading. None of the autosaves would load due to the AI vs AI siege occurring during each autosave, or so I suspect. It would be the only event that was active during each autosave.

i think I will roll back the current game with the battle issue further and see if I can avoid that battle altogether.

This sounds like something you should report on the Games2gether bug report forum. The Victor OpenDev seems pretty stable, but any bug reports now should help make the final release even more stable.
 
I am, too, and that's why I also have been quiet here. I know a few others are as well.
VERY interested to hear your full thoughts when all is released then
 
So if I’m playing Rome and get a chance to advance to Khmer on turn 85, but still 22 turns away from researching praetorian guard, is there any advantage to waiting before advancing to medieval? It seems the game really wants you to buff science faster to keep tech on pace.
 
So if I’m playing Rome and get a chance to advance to Khmer on turn 85, but still 22 turns away from researching praetorian guard, is there any advantage to waiting before advancing to medieval? It seems the game really wants you to buff science faster to keep tech on pace.

This is the essence of the current pace problem in the game: you have to really concentrate on Science to keep up with the Era progression, and if you don't or can't, you can forget about most of the Emblematic Units, because by the time you have the tech for them, it's an Era or two later and they are obsolete unless the AI is as far behind as you are (which, in my experience so far, it usually is)

In your particular situation, if you feel you are going to need at least another Era or two to catch up in technology, you might as well Transcend with the Romans, pick up the extra Fame (which is the only Victory Condition, after all) and then pick a good Early Modern Faction. It's decisions like that, even when based on a failing in pacing, that make the game fascinating . . .
 
Interesting! I went with Umayyads for the science boost, thinking since I had 3 horses for their emblematic unit... It turns out you can still purchase emblematic units from earlier cultures (it appears this may be until you unlock the next unit in its upgrade line). So I was able to blitz the Roman unit and have been laying down crazy science infrastructure trying to get medieval tech up. Went from <100 to 500+ per turn in 40 turns

I think I might vote (based on this one experience so far) that tech is enjoyable at its current pace. Even when I tried to play aggressively the first two eras, not particularly well, I still managed to catch up. Some of the era stars do seem very easy compared to the others. Playing without paying attention to them, I’d think you’d want to star up about evenly in the 3-4 categories you happen to be focusing on. Making the 2nd and especially 3rd star more difficult might restore some sense of balance, where not playing well-rounded would really make you dive deep elsewhere.
 
I don't think pace has any issues now. You have to keep in mind what affinity is Your current culture and play around it. I was able to research all techs, when focused on science. Biplanes are cute :)
 
I don't think pace has any issues now. You have to keep in mind what affinity is Your current culture and play around it. I was able to research all techs, when focused on science. Biplanes are cute :)
Can you elaborate on the biplane a bit? I saw it flying around in a video (and linked that one here somewhere), but the author of that post did not have to say much about the biplane, as they used it only for scouting and not for fighting.
 
They only fly around a city that has aerodrome (were build in) and extend visibility around that area. That's it.
 
I think the “tech/era mismatch” is partially from people moving to the next era too quickly. You get more fame by delaying your transition. Doing it at 7 stars each time is a bad idea.

There is also people not focusing enough on science, and some cost balancing that needs to be done.
 
I think the “tech/era mismatch” is partially from people moving to the next era too quickly. You get more fame by delaying your transition. Doing it at 7 stars each time is a bad idea.

There is also people not focusing enough on science, and some cost balancing that needs to be done.

There's a whole bunch of balancing to be done, and as I understand it, that's one of the main motivations for the Victor OpenDev. There's nothing like a huge crowd of playtesters to understand "who finds the game too hard and why", "who finds the game too easy and why", and "who broke our game badly and how"?

I'm hoping that the feedback they get now gives the dev team a solid core of data to use to tune up the various game mechanisms before release date.
 
I think the “tech/era mismatch” is partially from people moving to the next era too quickly. You get more fame by delaying your transition. Doing it at 7 stars each time is a bad idea.

There is also people not focusing enough on science, and some cost balancing that needs to be done.

I was able to keep up in Tech after a couple of false starts, averaging 3000 Science/Turn in two games and researching right up to the late Early Modern or early Industrial Age while still building large cities, lots of Money, lots of Influence, ahead in Fame versus the AI opponents (but not Massively Ahead, a nice change from Civ VI!)
My biggest Beef at the moment is that I got most of my Science in those games from Religion. Taking Science-boosting Tenets (for everybody's information, they are "Bear Not False Witness", "Be in Harmony with Nature", and "Develop the Intellect") this gave me Holy Sites that were producing 275 - 280 Science per Turn each, and several Wonders act like Holy Sites, so Stonehenge and Temple of Artemis (if you can get them) also would give 275 Science each. Even the supposedly OP Joeson Seowon Emblematic Research Quarters were only cranking out a little over half that much in Science per Turn each.
Now, Religion is not, in fact, as "anti-Science' as people think historically, but getting most of your science from the Church just doesn't feel right.

This is the major Balance I'd like to see addressed. Right now there are two ways to get Universal Bonuses instantly in the game: Religious Tenets and Civic Choices. But the Civic Choices are relatively minor (+1 Point per city usually) whereas the Religious Bonuses are Massive (bonuses per Population are the Worst when you can have 60 - 100 points of Population in your Empire by the early Medieval Era). If the OP bonuses could be moved from Religion to the Science infrastructure or Quarters or Civics choices instead, I'd be one happy gamer. Keep Religion largely as a source for Stability, Influence, Money, and maybe Production (I still cannot believe they never put in a Tenet named "Work Ethic") and leave Science to the schools, libraries, innovative workshops, Universities and such
 
They only fly around a city that has aerodrome (were build in) and extend visibility around that area. That's it.

In addition, the patrolling mechanic is per territory based: The Biplane/Fighters will reveal the territory it based on, and all territories adjacent to this territory. So built an Aerodrome in a territory that is adjacent to a lot of territories will be most effective.
 
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