j51
Blue Star Cadet
It would be nice if you guys were right. I'd also like to see a ballcourt or chinampa.
Another javelin unit? Really?? We could have had a blow gunner, archer, or atlatlist, but we get a "noble" variant of the Olmec EU? Very disappointed.
'Atlatl' is a Nahautl/Aztec word, and archery was just not used much in Meso-America. The atlatl-type throwing stick to extend range and velocity of javelins was in use as far back as the Olmec, but we have no idea what they called them. Hence, a lot of Javelins coming out of the early Americas in the game makes a certain amount of sense.
The real question is, IF the various Javelins are Ranged Units (almost a safe bet) how do they differ from 'ordinary' javelins (if there are any) or Archers (which almost have to be in the game as 'generic' Ancient or Classical Units).
Realistically, they should have shorter range than Archers, but might have a higher Ranged Factor from the impact of heavier javelins compared to arrows. Also, since it appears that ranged units cannot fire over other friendly units unless perched on top of a hill (based on videos) that makes ranged units potentially extremely vulnerable to a quick Melee/Mounted charge (as they were historically). Since a javelin is, by definition, when held instead of thrown a short sort of spear, Javelineers could realistically be given a higher Melee Factor than Archers so that they could survive such a charge and keep peppering the enemy with missile fire longer.
All speculation, of course - when are they going to show us some Combat Factors or a video of a full Battle?
The point I'm making is the Olmec and Maya EU seem so far indistinguishable. I want as much unit variety as possible. Where's the fun in upgrading from one javelin thrower to a better javelin thrower? What's to set this unit apart from a "transcended" Olmec javelin thrower? Even the visual design is almost identical.
Emblematic unit: Noble Javelineer?
By the way as far as I know poison wasnt a think on Mesoamerica, that was for the Amazon, Central Africa and Indonesia.
Indeed, I can’t find any evidence online that the Maya used poison-tipped spears, or weapons of any kind. It seems the range of the poison dart frog does not extend northwards enough to overlap with Maya territory.
that line of trees and 'park' like area outside the temple isnt that a common feature across a lot of districts we've seen? Correct me if I'm wrong but the emblematic quarters dont seem restricted in their design to have a certain layout like the generic districts too. I'm fairly sure that's not a EQ.
I have talked to our in-house historian and the designers, and I can give you some answers regarding the Mayan Emblematic Unit now.
And as Boris points out, we did not find evidence of wide-spread use of archery in Meso-America during that period, but the sources we had generally described them as fighting with spears or javelins, so we opted for a Javelineer. On the use of drugs and poisons, our historian referred me to this research paper: https://www.sciencedirect.com/science/article/pii/S2173580814001527 and and there are theories that much later, the Aztec king Tizoc was poisoned, showing that Meso-American cultures had access to a variety of substances.
Our game designer responsible for combat told me that they had considered a blowgunner or an atlatl, but in the end this came down to Production Constraints: We did not have the resources to allocate to a full animation set that would be used for only one unit, and instead had to opt for a widely applicable “thrown weapon” animation. I know many of you will probably be disappointed by that answer, but resources are unfortunately finite.
Speaking personally on the distinction between the Olmec and the Mayan Emblematic units, the abilities of the two do make them play quite differently.
As far as the name of the unit is concerned, as Boris suspected we moved away from Atlalist because that was a Nahuatl word, and opted for the more general, modern (and to be localized) Javelineer instead of a “native language” name. The qualifier of calling them “Noble” was added as our sources say that during the classical period, Mayan warriors were largely drawn from the elite of their society.
Yes, that particular pyramid is indeed not an Emblematic Quarter.
I can definitely understand production constraints being a limiting factor when it comes to unit choices and game mechanics, and I don’t claim to know any better than your artists and animators, but surely an atlatlist would use mostly the same animations? The concept of throwing a spear overarm at an enemy remains largely unchanged, the only difference being that an atlatlist uses an attachment to make the projectile travel further and with more force. They’re essentially extensions of the arm, so surely wouldn’t require an entire overhaul.Our game designer responsible for combat told me that they had considered a blowgunner or an atlatl, but in the end this came down to Production Constraints: We did not have the resources to allocate to a full animation set that would be used for only one unit, and instead had to opt for a widely applicable “thrown weapon” animation. I know many of you will probably be disappointed by that answer, but resources are unfortunately finite.
Spear-thrower or dart-thrower would work too. Perhaps rename the Olmec EQ to “Javelineer” and have the Maya EQ be called “Noble Spear-Thrower”. This way it sounds much more like a upgrade than a sidegrade.As far as the name of the unit is concerned, as Boris suspected we moved away from Atlalist because that was a Nahuatl word, and opted for the more general, modern (and to be localized) Javelineer instead of a “native language” name.
. . . Speaking personally on the distinction between the Olmec and the Mayan Emblematic units, the abilities of the two do make them play quite differently. . .
Our game designer responsible for combat told me that they had considered a blowgunner or an atlatl, but in the end this came down to Production Constraints: We did not have the resources to allocate to a full animation set that would be used for only one unit, and instead had to opt for a widely applicable “thrown weapon” animation. I know many of you will probably be disappointed by that answer, but resources are unfortunately finite.
So from what I can tell, this spear-thrower owl figure has been translated phonetically in one instance as "jatz'om kuh/kuy", meaning "striker owl" or "owl that will strike". Remove reference to the owl and we're left with "jatz'om", which may potentially give us a translation for spear-thrower, or at the very least, one who strikes others with a spear/javelin.So I looked up some Mayan words that might be of use, to replace 'Noble Javelineer'.
The Yucatec word for 'warrior' is 'Holkan', or 'Holcan'. The K'iche word for 'warrior' is 'Achij'. Both are Mayan people, and either of these words could work for a nicely immersive name, not? Perhaps 'Atlatl Holkan'?
I also found this, for extra inspiration: https://en.wikipedia.org/wiki/Spearthrower_Owl![]()
That is how I interpreted it as well, but I could not confirm it through a dictionary or such.So from what I can tell, this spear-thrower owl figure has been translated phonetically in one instance as "jatz'om kuh/kuy", meaning "striker owl" or "owl that will strike". Remove reference to the owl and we're left with "jatz'om", which may potentially give us a translation for spear-thrower, or at the very least, one who strikes others with a spear/javelin.
So from what I can tell, this spear-thrower owl figure has been translated phonetically in one instance as "jatz'om kuh/kuy", meaning "striker owl" or "owl that will strike". Remove reference to the owl and we're left with "jatz'om", which may potentially give us a translation for spear-thrower, or at the very least, one who strikes others with a spear/javelin.
While looking up names for a possible Civ unit I found the world "yaomitl" which to my understanding is also a Mayan word for "atlatl".It's worth noting also that atlatl is the Nahuatl word. I think in Yucatec the dart-thrower was called a hul'che (although it's difficult to google that in the UK without getting the scores for Hull v Chelsea!).
I’m seeing yaomitl used more in reference to the dart itself, rather than the device used to throw it.While looking up names for a possible Civ unit I found the world "yaomitl" which to my understanding is also a Mayan word for "atlatl".
Yeah, it looks like the Aztec's EQ is also a big ol' pyramid: https://medias.games2gether.com/forums/the-cat-o-nine-tales/FF03Emblematics.jpg
It would be nice if you guys were right. I'd also like to see a ballcourt or chinampa.
https://twitter.com/humankindgame/status/1223289993436848133?s=19
This twet says that "The Olmecs developed across Central America for centuries, offering a rich heritage to the Mesoamerican cultures that followed—such as the Mayans, Zapotecs and Aztecs."
Is it possible that the Zapotecs appeared in the Middle Age and the Aztecs in the early modern Era?
That looks as generic as they come, Aztec architecture is very iconic, considering the excelent Job they've done so far with mesoamerican research, I'd be quite dissapointed if that was the quarter.
Yaomitl looks distinctly Nahuatl to me. I can't claim to be familiar with every Mayan language, but the major ones don't have tl.I’m seeing yaomitl used more in reference to the dart itself, rather than the device used to throw it.
It could be but I'm not 100%. Although thanks to @Uberfrog for discovering the word hul'che which seems to be the word I was looking for instead of yaomitl anyway.Yaomitl looks distinctly Nahuatl to me. I can't claim to be familiar with every Mayan language, but the major ones don't have tl.