From https://www.games2gether.com/amplitude-studios/humankind/blogs/788
The most important part seems to be actually for the players
Otherwise it seems that the tools will making the setup of a default modding project rather easy.
It seems also that it's mostly a GUI interface for the underlying data files (are these XMLs?), so I guess the tools are mostly aimed at beginners.
But whatever the case is, Amplitude seems to be investing into modding, which I find very nice .
The most important part seems to be actually for the players
With Fabius Maximus, you can manage your mods directly in game on the Mods tab of the Community Screen. Here you will be able to select which of your installed mods you want to activate for your next match by choosing them from the list at the bottom of the screen
Otherwise it seems that the tools will making the setup of a default modding project rather easy.
It seems also that it's mostly a GUI interface for the underlying data files (are these XMLs?), so I guess the tools are mostly aimed at beginners.
But whatever the case is, Amplitude seems to be investing into modding, which I find very nice .