Humankind Quick Questions and Answers

What happens if I change culture while building emblematic districts of the previous Civ? Do they get cancelled? Will the production already used count as surplus, or be wasted?
It gets cancelled. I don't know what happens to the production though.
 
I'm a bit confused. When given the choice to move to the classical era, I chose to remain in the Ancient Era in order to accrue additional stars and fame. I felt like that was a bit broken since it allowed me to easily jump from fifth to first place. But now that I have the choice to move to the medieval era, the panel looks like this:

upload_2021-8-18_16-34-18.png


All rewards are zero. Why is that? I feel like this is a good thing, but this is not what happened in the previous era.
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Edit: Nvm, it's a visual bug.

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I know the Zhous emblamentic quarter gets science from mountains, and those two are obviously mountains, why does it only show 1 when I place it?
Spoiler :
upload_2021-8-18_18-19-20.png
 
I know the Zhous emblamentic quarter gets science from mountains, and those two are obviously mountains, why does it only show 1 when I place it?
It's +5 science per mountain iirc, so the "+10 from synergies on districts" should be the two mountains. But I wonder why it shows you +1/+8 on the tile itself, and not +11/+8...
 
I don't think Zhou's quarter actually works right now. It doesn't seem to get the adjacency bonus regardless.
 
What happens if I change culture while building emblematic districts of the previous Civ? Do they get cancelled? Will the production already used count as surplus, or be wasted?

If you have at least 1t of production into an EQ and keep that EQ in the queue it will still compete after changing culture - even if you swap around your queue.
 
Don’t know if it’s been asked before, but how does annexing work with the expansionist trait? I was playing as the teutons in the medieval, and was unable to use an army to ‘annex’ an administration centre with my army.. Are there steps you have to take to do this? I tried doing this in wartime (after being declared war on) and in peace
 
Don’t know if it’s been asked before, but how does annexing work with the expansionist trait? I was playing as the teutons in the medieval, and was unable to use an army to ‘annex’ an administration centre with my army.. Are there steps you have to take to do this? I tried doing this in wartime (after being declared war on) and in peace

I believe you need to be at peace. Just sit on the administration centre and press the button seen in the image (it's a different one for expansionists, but same location).
upload_2021-8-19_3-26-16.png


It's costly though, and it can be interrupted and reset by literally a single enemy weaker unit forcing you into combat. Doesn't matter if you win, you'll lose the money and all progress. IIRC they can force you into combat even if at peace, but you can't intercept an upcoming unit with a second army without declaring war on it (since you're already within their own territory). I haven't managed to succeed in any of my attempts, as they were all interrupted before completion.

On the other hand Outposts are much cheaper and much easier to convert, and I did it a bunch of times with the Assyrians. Pretty useful ability even if only to convert outposts.
 
I know the Zhous emblamentic quarter gets science from mountains, and those two are obviously mountains, why does it only show 1 when I place it?

The mountains are in another region, you need to attach it to the city to get the bonus.
 
My experience with the expansionist ability is not very positive. You are interrupted very easy, and the AI usually does that. So my success rate was always very low. On the other hand, I think it isn't that useful. You can freely enter foreign territory as expansionist, and I think one of the strengths of the early expansionists is that you can just ransack enemy outposts without declaring war.
 
Is there any effect if one of your regions/cities get 100% influence from another culture? When I check the influence it says that one of my regions with a city would go to the Maya in 8 turns, but I don't think it means the city would flip to them, right?
 
Is there any effect if one of your regions/cities get 100% influence from another culture? When I check the influence it says that one of my regions with a city would go to the Maya in 8 turns, but I don't think it means the city would flip to them, right?
No, it doesn't flip. The Maya get a grievance against you ("oppressing my people"), which can easily lead to a war. There are also some events that can appear when you are in the sphere of influence of others, the osmosis ones, but also some narrative ones.
 
No, it doesn't flip. The Maya get a grievance against you ("oppressing my people"), which can easily lead to a war. There are also some events that can appear when you are in the sphere of influence of others, the osmosis ones, but also some narrative ones.

Thanks for the answer. And then the follow-up question is: is there any way to flip a city using influence? Or any other way to get a city peacefully?
 
Only for Independent People. You can't get other cities peacefully. With the expansionist ability, you can get foreign territory while in peace though. And of course you can ransack and the annex yourself, which technically works in peace, but often leads to the end of that status...
 
My experience with the expansionist ability is not very positive. You are interrupted very easy, and the AI usually does that. So my success rate was always very low. On the other hand, I think it isn't that useful. You can freely enter foreign territory as expansionist, and I think one of the strengths of the early expansionists is that you can just ransack enemy outposts without declaring war.

I found it saved me a ton of influence since I would just move in with my Cavalry and capture their outposts.
 
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