Humble economic requests

- Many people confuse some complexity of economical model to playable complexity and more MM to player
- Therefore any implementation of more economic complexity should be tied to less MM
- A way to implement a no base-tiled economic model is a model where productivity is the key factor
- The productivity is associated with tecnology and to game purpose to resources, tech advance and city improvs (iron, workshops, factories)
- Having a few economical sectors (work specialization), with their own productivity wich allow trade within a civ or with others civs
- Another thing is not complicated so much as replace gold by national currencies, prices, black markets, exchange rates, etc
- Tied economic activities to growth population, active population, wellfare state and soil degradation and resources with civ work specialization
- Finally adress this with an userfriendly interface, in wich player only have to do is make few options when more specialization becomes available

Actually economy in Civ works no matter what. A diferent approach need to be well thinking to give a player new strategies but with playability. And an economic strategy dont't need to be worst than build that unit or build this improvement and this is what Civ is now.
 
well i think thatyou should be able when you have an embargo to pick what resources you don't want to sell to somebody, sometimes you just want tos top selling war material , but you wanna keep selling resouces like fur, gems, ivory and so on, also i don't think its fair that a big country which is in the modern time and need oil for its tanks only need to get obne reserve of oil, it should be like real life, you have more vehicles and a bigger country you consum,ed more oil threfore you need more oil that a smaller country? don't you think? that would create conflicts for resources. also you should be able to destroy or damaged at least your resources, lets say some civ is invading yu, you get pissed off right , so why should the keep your resouces??? we should be able to damage those resouces so it would take at least 10 turns to get it back. please send me your opinions.
 
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